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Glossary

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C

C_ActorArrow
C_ActorHiWire
C_ActorWire
C_AddWire
C_Black
C_BrushSnap
C_BrushVertex
C_BrushWire
C_Current
C_GreyWire
C_GroundHighlight
C_GroundPlane
C_Invalid
C_Mask
C_Mover
C_NonSolidWire
C_OrthoBackground
C_Pivot
C_ScaleBox
C_ScaleBoxHi
C_Select
C_SemiSolidWire
C_SubtractWire
C_White
C_WireBackground
C_WireGridAxis
C_WorldBox
C_ZoneWire
CacheSizeMegs
CalcDrawOffset
CalcVelocity
... Fragment
... Fragment1
... GlassFragments
... WoodFragments
CallForHelp
Camera
Candle
Candle2
CanFireAtEnemy
... Bots
... Brute
... Krall
... LeglessKrall
... Mercenary
... ScriptedPawn
... SkaarjTrooper
... SkaarjWarrior
... Slith
... Tentacle
... Warlord
Cannon
CannonBolt
CanSee
CanSpectate
... DeathMatchGame
... GameInfo
... TeamGame
CanStakeOut
CantSave
Canvas
capacity
Carcass
CarcassType
... PlayerPawn
... ScriptedPawn
carriedDecoration
CarryInfo
CauseEvent
CaveManta
cdMaster
CdTrack
... LevelInfo
... MusicEvent
... PlayerPawn
CenterString
Chair
ChangeAlwaysMouseLook
ChangeAutoAim
ChangeCrosshair
... HUD
... PlayerPawn
... UnrealHUD
ChangeDestination
... Nali
... ScriptedPawn
ChangeDodgeClickTime
ChangedWeapon
... Bots
... Pawn
... PlayerPawn
... PlayerPawn
... SkaarjTrooper
ChangeHud
... HUD
... PlayerPawn
... UnrealHUD
ChangeMesh
... UnrealIndivBotMenu
... UnrealMeshMenu
ChangeName
... DeathMatchGame
... GameInfo
... PlayerPawn
ChangeNetSpeed
ChangeSetHand
ChangeSnapView
ChangeStairLook
ChangeTeam
... GameInfo
... PlayerPawn
... TeamGame
ChangeTime
... FatnessTrigger
... TriggeredDeath
... TriggerLight
... TriggerLight
Charge
... ForceFieldProj
... Inventory
... Slith
ChargeLight
ChargeSize
... DispersionPistol
... GESBioRifle
CheckOrder
CheckSurface
... BioDrop
... BioGel
CheckTarget
CheckTouching
CheckTouchList
CheckVisibility
CheckWaterJump
CheckWeapon
CheckZoneCarcasses
... Carcass
... CreatureCarcass
Chest
... Chest
... Titan
chew
ChildActors
Chip
ChooseAttackMode
... Brute
... ScriptedPawn
... Tentacle
ChooseBotInfo
ChooseDestination
ChooseLeaderAttack
... Mercenary
... ScriptedPawn
ChooseTeamAttackFor
Chunk
Chunk1
Chunk2
Chunk3
Chunk4
ChunkUp
... Carcass
... CreatureCarcass
... CreatureChunks
CircleCenter
CircleRadius
cl1
cl2
Clamp
Class
ClassIsChildOf
ClassProximityType
... ElevatorTrigger
... Trigger
ClassString
claw
... Queen
... Skaarj
ClawDamage
... Queen
... Skaarj
... Slith
ClawDamageTarget
... Queen
... Skaarj
... Slith
Clear
ClearPaths
ClickFlags
Client
ClientAdjustGlow
ClientAdjustPosition
ClientBeaconReceiver
ClientCycles
ClientDying
ClientExtraChunks
... Carcass
... CreatureCarcass
... CreatureChunks
... DeadMales
... FemaleBody
... FemaleTorso
... FlyCarcass
ClientFlash
ClientGameEnded
ClientHearSound
ClientMessage
... Pawn
... PlayerPawn
ClientNetMinDelta
ClientPlayTakeHit
ClientRefreshScores
ClientReStart
... Pawn
... Spectator
ClientSetMusic
ClientSetRotation
ClientShake
ClientTravel
ClientUpdatePosition
Clip
ClipCount
ClipX
ClipY
Close
Closed
ClosedSound
ClosestDistance
ClosestPawn
CloseTimes[6]
... AssertMover
... GradualMover
... MixMover
ClosingSound
CloudZone
CockingSound
Code
CodeMaster
CodeMasterTag
CodeString
CodeTrigger
CollisionHeight
CollisionRadius
CollisionTag
ColLocation
CollOff
CollOn
Color
Colors
CombatStyle
CommandString
CommentEnd
CommentString
CompleteMessage
ComputerName
ConBackground
ConfigUsed[32]
Connected
ConnectSocket
Console
... Console
... Engine
... Player
ConsoleCommand
... Console
... PlayerPawn
ConsoleDest
ConsoleLines
ConsolePos
ConstantGlowFog
ConstantGlowScale
ConstraintsVtbl
content2
content3
contents
Convulse
CoopGame
Coords
Corroded
CorrodedMessage
Cos
cost
cough
Count
... DispersionAmmo
... DispersionPistol
... GESBioRifle
... Grenade
... Minigun
... Panel
... PeaceRocket
... rocket
... UnrealHUD
... WarlordRocket
Counter
CountMessage
Cow
CowCarcass
Create
CreateMenu
CreateReplacement
... Carcass
... CreatureCarcass
... FemaleTorso
... FlyCarcass
... HumanCarcass
CreatureCarcass
CreatureChunks
CreatureFactory
cringe
Cross
Crosshair
CrownNewKing
CrucifiedNali
CryoClose
CryoOpen
Cryopod
CsgOper
cTarget
CubeDimensions
CumulativeDamage
CurFOV
curNode
CurPitch
CurrentClass
CurrentGame
CurrentMessage
CurrentRes
CurrentTexture
CurrentTimeStamp
CurRotation
CurTranY
curveSpeed
CurX
CurY
CurYaw
CurYL
CutoffHz
Cylinder

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Creation time: za 22-4-2006 12:53:43.968 - Created with UnCodeX