| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealI.UnrealGameInfo
|
+-- UnrealI.CoopGame
| Variables Summary | |
|---|---|
| CoopGame | |
| bool | bNoFriendlyFire |
| Functions Summary | ||
|---|---|---|
![]() | NavigationPoint | FindPlayerStart (optional byte team, optional string[32] incomingName) |
![]() | bool | IsRelevant (actor Other) |
![]() | Killed (pawn killer, pawn Other, name damageType) | |
![]() | playerpawn | Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass) |
![]() | PlaySpawnEffect (inventory Inv) | |
![]() | PlayTeleportEffect (actor Incoming, bool bOut, bool bSound) | |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) |
![]() | SendPlayer (PlayerPawn aPlayer, string[64] URL) | |
![]() | bool | ShouldRespawn (Actor Other) |
| Inherited Functions from UnrealI.UnrealGameInfo |
|---|
| PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
| Variables Detail |
|---|
| Functions Detail |
|---|
FindPlayerStart Source code
IsRelevant Source code
Killed Source code
Login Source code
PlaySpawnEffect Source code
PlayTeleportEffect Source code
ReduceDamage Source code
SendPlayer Source code
ShouldRespawn Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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