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UnrealI.CoopGame

Extends
UnrealGameInfo
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealI.UnrealGameInfo
            |   
            +-- UnrealI.CoopGame

Variables Summary
CoopGame
boolbNoFriendlyFire
Inherited Variables from UnrealI.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathArticle, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bAllowRemoteAdmin, bCanChangeSkin, bCoopWeaponMode, BeaconName, bHumansOnly, bLowGore, bMuteSpectators, bNoMonsters, bPauseable, bRestartLevel, bShareware, DefaultPlayerClass, DefaultPlayerName, DefaultWaterEntryActor, DefaultWaterEntrySound, DefaultWaterExitActor, DefaultWaterExitSound, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, GameMenuType, GameSpeed, HUDType, ItemGoals, KillGoals, LeftMessage, MapListType, MapPrefix, MaxSpectators, NameChangedMessage, ScoreBoardType, Scores, SecretGoals, SentText, SpecialDamageString, StartTime, SwitchLevelMessage

Functions Summary
functionNavigationPoint FindPlayerStart (optional byte team, optional string[32] incomingName)
functionbool IsRelevant (actor Other)
function Killed (pawn killer, pawn Other, name damageType)
eventplayerpawn Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass)
function PlaySpawnEffect (inventory Inv)
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
function SendPlayer (PlayerPawn aPlayer, string[64] URL)
functionbool ShouldRespawn (Actor Other)
Inherited Functions from UnrealI.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GetBeaconText, GetKeyValue, GrabOption, HasOption, InitGame, IsRelevant, Killed, Login, Logout, PickupQuery, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RestartGame, RestartPlayer, ScoreEvent, SendPlayer, SetGameSpeed, ShouldRespawn, StartPlayer, Timer, [


Variables Detail

CoopGame

bNoFriendlyFire Source code

var(CoopGame) config bool bNoFriendlyFire;


Functions Detail

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( optional byte team, optional string[32] incomingName )

IsRelevant Source code

function bool IsRelevant ( actor Other )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

Login Source code

event playerpawn Login ( string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass )

PlaySpawnEffect Source code

function PlaySpawnEffect ( inventory Inv )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

SendPlayer Source code

function SendPlayer ( PlayerPawn aPlayer, string[64] URL )

ShouldRespawn Source code

function bool ShouldRespawn ( Actor Other )



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Creation time: za 22-4-2006 12:53:39.187 - Created with UnCodeX