Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealI.UnrealGameInfo | +-- UnrealI.CoopGame
Variables Summary | |
---|---|
CoopGame | |
bool | bNoFriendlyFire |
Functions Summary | ||
---|---|---|
NavigationPoint | FindPlayerStart (optional byte team, optional string[32] incomingName) | |
bool | IsRelevant (actor Other) | |
Killed (pawn killer, pawn Other, name damageType) | ||
playerpawn | Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass) | |
PlaySpawnEffect (inventory Inv) | ||
PlayTeleportEffect (actor Incoming, bool bOut, bool bSound) | ||
int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) | |
SendPlayer (PlayerPawn aPlayer, string[64] URL) | ||
bool | ShouldRespawn (Actor Other) |
Inherited Functions from UnrealI.UnrealGameInfo |
---|
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
Variables Detail |
---|
Functions Detail |
---|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |