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Core.Object | +-- Engine.Actor | +-- Engine.Inventory
Pickup, Weapon
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi |
Variables Summary | |
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bool | bActive |
bool | bHeldItem |
bool | bSleepTouch |
InventorySpot | MyMarker |
name | PlayerLastTouched |
Display | |
bool | bAmbientGlow |
Inventory | |
int | AbsorptionPriority |
sound | ActivateSound |
int | ArmorAbsorption |
byte | AutoSwitchPriority |
bool | bActivatable |
bool | bDisplayableInv |
bool | bInstantRespawn |
bool | bIsAnArmor |
float | BobDamping |
bool | bRotatingPickup |
int | Charge |
sound | DeActivateSound |
texture | Icon |
byte | InventoryGroup |
float | MaxDesireability |
String[32] | M_Activated |
String[32] | M_Deactivated |
String[32] | M_Selected |
inventory | NextArmor |
string[64] | PickupMessage |
sound | PickupSound |
mesh | PickupViewMesh |
float | PickupViewScale |
mesh | PlayerViewMesh |
vector | PlayerViewOffset |
float | PlayerViewScale |
name | ProtectionType1 |
name | ProtectionType2 |
sound | RespawnSound |
float | RespawnTime |
texture | StatusIcon |
mesh | ThirdPersonMesh |
float | ThirdPersonScale |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Parent |
Enumerations Summary |
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Inherited Enumerations from Engine.Actor |
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EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Inherited Enumerations from Core.Object |
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ESheerAxis |
Structures Summary |
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Inherited Structures from Engine.Actor |
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PointRegion |
Inherited Structures from Core.Object |
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BoundingBox, BoundingVolume, Color, Coords, DynamicArray, DynamicString, Guid, Plane, Rotator, Scale, Vector |
Functions Summary | ||
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![]() | Activate () | |
![]() | Activate () Activated | |
![]() | ActivateTranslator (bool bHint) | |
![]() | AltFire (float Value) | |
![]() | int | ArmorAbsorbDamage (int Damage, name DamageType, vector HitLocation) |
![]() | ArmorImpactEffect (vector HitLocation) | |
![]() | int | ArmorPriority (name DamageType) |
![]() | BecomeItem () | |
![]() | BecomePickup () | |
![]() | BeginState () Activated | |
![]() | BeginState () Pickup | |
![]() | BeginState () Sleeping | |
![]() | float | BotDesireability (pawn Bot) |
![]() | vector | CalcDrawOffset () |
![]() | CheckTouching () Pickup | |
![]() | Destroyed () | |
![]() | DropFrom (vector StartLocation) | |
![]() | EndState () Activated | |
![]() | EndState () Pickup | |
![]() | EndState () Sleeping | |
![]() | Fire (float Value) | |
![]() | GiveTo (pawn Other) | |
![]() | bool | HandlePickupQuery (inventory Item) |
![]() | InvCalcView () | |
![]() | float | InventoryCapsFloat (name Property, pawn Other, actor Test) |
![]() | Landed (Vector HitNormal) Pickup | |
![]() | OwnerJumped () | |
![]() | inventory | PrioritizeArmor (int Damage, name DamageType, vector HitLocation) |
![]() | Weapon | RecommendWeapon (out float rating, out int bUseAltMode) |
![]() | int | ReduceDamage (int Damage, name DamageType, vector HitLocation) |
![]() | Inventory | SelectNext () |
![]() | SetRespawn () | |
![]() | inventory | SpawnCopy (pawn Other) |
![]() | Timer () Pickup | |
![]() | Touch (actor Other) Pickup | |
![]() | TravelPreAccept () | |
![]() | Use (pawn User) | |
![]() | bool | ValidTouch (actor Other) Pickup |
![]() | Weapon | WeaponChange (byte F) |
![]() | ZoneChange (ZoneInfo NewZone) Pickup | |
![]() | string | [ (] InventoryCapsString( name Property, pawn Other, actor Test) |
Inherited Functions from Core.Object |
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!, !=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, Abs, Asc, Atan, BeginState, Clamp, ClassIsChildOf, Cos, Disable, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetEnum, GetStateName, GotoState, InStr, IsInState, Len, Lerp, Log, Loge, Max, Min, Rand, ResetConfig, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, Tan, Warn, [, ^, ^^, |, ||, ~, ~= |
States Summary |
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Activated Source code |
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state Activated |
Activate, BeginState, EndState |
Idle2 Source code |
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state Idle2 |
Pickup Source code |
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auto state Pickup |
BeginState, CheckTouching, EndState, Landed, Timer, Touch, ValidTouch, ZoneChange |
Sleeping Source code |
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state Sleeping |
BeginState, EndState |
Variables Detail |
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Functions Detail |
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