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Core.Object | +-- Engine.Actor | +-- Engine.Inventory
Pickup, Weapon
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi |
| Variables Summary | |
|---|---|
| bool | bActive |
| bool | bHeldItem |
| bool | bSleepTouch |
| InventorySpot | MyMarker |
| name | PlayerLastTouched |
| Display | |
| bool | bAmbientGlow |
| Inventory | |
| int | AbsorptionPriority |
| sound | ActivateSound |
| int | ArmorAbsorption |
| byte | AutoSwitchPriority |
| bool | bActivatable |
| bool | bDisplayableInv |
| bool | bInstantRespawn |
| bool | bIsAnArmor |
| float | BobDamping |
| bool | bRotatingPickup |
| int | Charge |
| sound | DeActivateSound |
| texture | Icon |
| byte | InventoryGroup |
| float | MaxDesireability |
| String[32] | M_Activated |
| String[32] | M_Deactivated |
| String[32] | M_Selected |
| inventory | NextArmor |
| string[64] | PickupMessage |
| sound | PickupSound |
| mesh | PickupViewMesh |
| float | PickupViewScale |
| mesh | PlayerViewMesh |
| vector | PlayerViewOffset |
| float | PlayerViewScale |
| name | ProtectionType1 |
| name | ProtectionType2 |
| sound | RespawnSound |
| float | RespawnTime |
| texture | StatusIcon |
| mesh | ThirdPersonMesh |
| float | ThirdPersonScale |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Parent |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
| Inherited Enumerations from Core.Object |
|---|
| ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| PointRegion |
| Inherited Structures from Core.Object |
|---|
| BoundingBox, BoundingVolume, Color, Coords, DynamicArray, DynamicString, Guid, Plane, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | Activate () | |
![]() | Activate () Activated | |
![]() | ActivateTranslator (bool bHint) | |
![]() | AltFire (float Value) | |
![]() | int | ArmorAbsorbDamage (int Damage, name DamageType, vector HitLocation) |
![]() | ArmorImpactEffect (vector HitLocation) | |
![]() | int | ArmorPriority (name DamageType) |
![]() | BecomeItem () | |
![]() | BecomePickup () | |
![]() | BeginState () Activated | |
![]() | BeginState () Pickup | |
![]() | BeginState () Sleeping | |
![]() | float | BotDesireability (pawn Bot) |
![]() | vector | CalcDrawOffset () |
![]() | CheckTouching () Pickup | |
![]() | Destroyed () | |
![]() | DropFrom (vector StartLocation) | |
![]() | EndState () Activated | |
![]() | EndState () Pickup | |
![]() | EndState () Sleeping | |
![]() | Fire (float Value) | |
![]() | GiveTo (pawn Other) | |
![]() | bool | HandlePickupQuery (inventory Item) |
![]() | InvCalcView () | |
![]() | float | InventoryCapsFloat (name Property, pawn Other, actor Test) |
![]() | Landed (Vector HitNormal) Pickup | |
![]() | OwnerJumped () | |
![]() | inventory | PrioritizeArmor (int Damage, name DamageType, vector HitLocation) |
![]() | Weapon | RecommendWeapon (out float rating, out int bUseAltMode) |
![]() | int | ReduceDamage (int Damage, name DamageType, vector HitLocation) |
![]() | Inventory | SelectNext () |
![]() | SetRespawn () | |
![]() | inventory | SpawnCopy (pawn Other) |
![]() | Timer () Pickup | |
![]() | Touch (actor Other) Pickup | |
![]() | TravelPreAccept () | |
![]() | Use (pawn User) | |
![]() | bool | ValidTouch (actor Other) Pickup |
![]() | Weapon | WeaponChange (byte F) |
![]() | ZoneChange (ZoneInfo NewZone) Pickup | |
![]() | string | [ (] InventoryCapsString( name Property, pawn Other, actor Test) |
| Inherited Functions from Core.Object |
|---|
| !, !=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, Abs, Asc, Atan, BeginState, Clamp, ClassIsChildOf, Cos, Disable, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetEnum, GetStateName, GotoState, InStr, IsInState, Len, Lerp, Log, Loge, Max, Min, Rand, ResetConfig, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, Tan, Warn, [, ^, ^^, |, ||, ~, ~= |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| Activate, BeginState, EndState |
| Idle2 Source code |
|---|
|
state Idle2 |
| Pickup Source code |
|---|
|
auto state Pickup |
| BeginState, CheckTouching, EndState, Landed, Timer, Touch, ValidTouch, ZoneChange |
| Sleeping Source code |
|---|
|
state Sleeping |
| BeginState, EndState |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Source code
Activate Activated Source code
ActivateTranslator Source code
AltFire Source code
ArmorAbsorbDamage Source code
ArmorImpactEffect Source code
ArmorPriority Source code
BecomeItem Source code
BecomePickup Source code
BeginState Activated Source code
BeginState Pickup Source code
BeginState Sleeping Source code
BotDesireability Source code
CalcDrawOffset Source code
CheckTouching Pickup Source code
Destroyed Source code
DropFrom Source code
EndState Activated Source code
EndState Pickup Source code
EndState Sleeping Source code
Fire Source code
GiveTo Source code
HandlePickupQuery Source code
InvCalcView Source code
InventoryCapsFloat Source code
Landed Pickup Source code
OwnerJumped Source code
PrioritizeArmor Source code
RecommendWeapon Source code
ReduceDamage Source code
SelectNext Source code
SetRespawn Source code
SpawnCopy Source code
Timer Pickup Source code
Touch Pickup Source code
TravelPreAccept Source code
Use Source code
ValidTouch Pickup Source code
WeaponChange Source code
ZoneChange Pickup Source code
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