- Extends
- Bitmap
- Modifiers
- safereplace intrinsic
Core.Object
|
+-- Engine.Bitmap
|
+-- Engine.Texture
Direct Known Subclasses:
FractalTexture
Inherited Variables from Engine.Bitmap |
Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize |
Inherited Structures from Core.Object |
BoundingBox, BoundingVolume, Color, Coords, DynamicArray, DynamicString, Guid, Plane, Rotator, Scale, Vector |
Inherited Functions from Core.Object |
!, !=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, Abs, Asc, Atan, BeginState, Clamp, ClassIsChildOf, Cos, Disable, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetEnum, GetStateName, GotoState, InStr, IsInState, Len, Lerp, Log, Loge, Max, Min, Rand, ResetConfig, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, Tan, Warn, [, ^, ^^, |, ||, ~, ~= |
var transient float Accumulator;
var const bool bBlur;
var const bool bBumpMap;
var bool bDirtyShadows;
var bool bGouraud;
var bool bHighLedge;
var bool bHighShadowDetail;
var bool bInvisible;
var bool bLowShadowDetail;
var bool bMasked;
var const bool bMirrored;
var bool bNoMerge;
var const bool bNoTile;
var bool bNotSolid;
var const bool bParametric;
var bool bPortal;
var const bool bRealtime;
var bool bSemisolid;
var bool bSpecialLit;
var const bool bX2;
var const bool bX3;
var const bool bX4;
var const bool bX5;
var const bool bX6;
var const bool bX7;
var transient byte PrimeCurrent;
Animation
var(Animation) float MaxFrameRate;
var(Animation) float MinFrameRate;
var(Animation) byte PrimeCount;
Surface
var(Surface) bool bAutoUPan;
var(Surface) bool bAutoVPan;
var(Surface) bool bBigWavy;
var(Surface) bool bCloudWavy;
var(Surface) bool bEnvironment;
var(Surface) bool bFakeBackdrop;
var(Surface) bool bModulate;
var(Surface) bool bNoSmooth;
var(Surface) bool bSmallWavy;
var(Surface) bool bTransparent;
var(Surface) bool bTwoSided;
var(Surface) bool bUnlit;
var(Surface) bool bWaterWavy;
Texture
Creation time: za 22-4-2006 12:53:42.937 - Created with
UnCodeX