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Engine.TestInfo

Extends
Info

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.TestInfo

Direct Known Subclasses:

UnrealTestInfo

Constants Summary
Lotus=vect(1,2,3)
Pie=3.14
Str="Tim"

Variables Summary
boolbBool1
boolbBool2
intMyArray[2]
floatppp
string[32]sxx
vectorv1
vectorv2
TestInfo
boolbFalse1
boolbFalse2
boolbTrue1
boolbTrue2
intxnum
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function f ()
function f ()
AA
function f ()
BB
function f ()
CCAA
function f ()
DDAA
function f ()
EEDDAA
functionint OtherStatic (int i)
functionbool RecurseTest ()
function TestLimitor (class c)
functionint TestStatic (int i)
function TestX (bool bResource)
function Tick (float DeltaTime)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [

States Summary
AA Source code
state AA
f
BB Source code
state BB
f
CCAA Source code
state CCAA extends AA
f
DDAA Source code
state DDAA extends AA
f
EEDDAA Source code
state EEDDAA extends DDAA
f


Constants Detail

Lotus Source code

const Lotus = vect(1,2,3);

Pie Source code

const Pie = 3.14;

Str Source code

const Str = "Tim";


Variables Detail

bBool1 Source code

var bool bBool1;

bBool2 Source code

var bool bBool2;

MyArray[2] Source code

var int MyArray[2];

ppp Source code

var float ppp;

sxx Source code

var string[32] sxx;

v1 Source code

var vector v1;

v2 Source code

var vector v2;

TestInfo

bFalse1 Source code

var(TestInfo) bool bFalse1;

bFalse2 Source code

var(TestInfo) bool bFalse2;

bTrue1 Source code

var(TestInfo) bool bTrue1;

bTrue2 Source code

var(TestInfo) bool bTrue2;

xnum Source code

var(TestInfo) int xnum;


Functions Detail

f Source code

function f ( )

f AA Source code

function f ( )

f BB Source code

function f ( )

f CCAA Source code

function f ( )

f DDAA Source code

function f ( )

f EEDDAA Source code

function f ( )

OtherStatic Source code

static function int OtherStatic ( int i )

RecurseTest Source code

function bool RecurseTest ( )

TestLimitor Source code

function TestLimitor ( class c )

TestStatic Source code

static function int TestStatic ( int i )

TestX Source code

function TestX ( bool bResource )

Tick Source code

function Tick ( float DeltaTime )



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Creation time: za 22-4-2006 12:53:42.921 - Created with UnCodeX