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Engine.Teleporter

Extends
NavigationPoint
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Teleporter

Direct Known Subclasses:

FavoritesTeleporter

Variables Summary
ActorTriggerActor
ActorTriggerActor2
Teleporter
boolbChangesVelocity
boolbChangesYaw
boolbEnabled
boolbReversesX
boolbReversesY
boolbReversesZ
nameProductRequired
vectorTargetVelocity
string[64]URL
Inherited Variables from Engine.NavigationPoint
bEndPoint, bEndPointOnly, bestPathWeight, bPlayerOnly, cost, nextNavigationPoint, nextOrdered, ownerTeam, Paths[16], prevOrdered, PrunedPaths[16], routeCache, startPath, taken, upstreamPaths[16], visitedWeight
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
functionbool Accept (actor Incoming)
function FindTriggerActor ()
function PlayTeleportEffect (actor Incoming, bool bOut)
function PostBeginPlay ()
functionActor SpecialHandling (Pawn Other)
function Touch (actor Other)
function Trigger (actor Other, pawn EventInstigator)
Inherited Functions from Engine.NavigationPoint
Accept, describeSpec, PlayTeleportEffect, PostBeginPlay
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

TriggerActor Source code

var Actor TriggerActor;

TriggerActor2 Source code

var Actor TriggerActor2;

Teleporter

bChangesVelocity Source code

var(Teleporter) bool bChangesVelocity;

bChangesYaw Source code

var(Teleporter) bool bChangesYaw;

bEnabled Source code

var(Teleporter) bool bEnabled;

bReversesX Source code

var(Teleporter) bool bReversesX;

bReversesY Source code

var(Teleporter) bool bReversesY;

bReversesZ Source code

var(Teleporter) bool bReversesZ;

ProductRequired Source code

var(Teleporter) name ProductRequired;

TargetVelocity Source code

var(Teleporter) vector TargetVelocity;

URL Source code

var(Teleporter) string[64] URL;


Functions Detail

Accept Source code

function bool Accept ( actor Incoming )

FindTriggerActor Source code

function FindTriggerActor ( )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut )

PostBeginPlay Source code

function PostBeginPlay ( )

SpecialHandling Source code

function Actor SpecialHandling ( Pawn Other )

Touch Source code

function Touch ( actor Other )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )



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Creation time: za 22-4-2006 12:53:42.875 - Created with UnCodeX