- Extends
- Info
- Modifiers
- config localized intrinsic
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
Direct Known Subclasses:
UnrealGameInfo
Inherited Variables from Engine.Actor |
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
 | | AcceptInventory (pawn PlayerPawn)
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 | bool | AddBot ()
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 | | AddDefaultInventory (pawn PlayerPawn)
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 | bool | AllowsBroadcast (actor broadcaster, int Len)
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 | bool | CanSpectate (pawn Viewer, actor ViewTarget)
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 | | ChangeName (Pawn Other, coerce string[20] S, bool bNameChange)
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 | bool | ChangeTeam (Pawn Other, coerce string[20] S)
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 | | DetailChange ()
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 | | DiscardInventory (Pawn Other)
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 | | EndGame ()
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 | NavigationPoint | FindPlayerStart (optional byte Team, optional string[32] incomingName)
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 | | GetBeaconText (out string[240] Result)
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 | | GetKeyValue (string[64] Pair, out string[64] Key, out string[64] Value)
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 | bool | GrabOption (out string[120] Options, out string[64] Result)
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 | bool | HasOption (string[120] Options, string[32] InKey)
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 | | InitGame (string[120] Options, out string[80] Error)
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 | bool | IsRelevant (actor Other)
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 | | Killed (pawn killer, pawn Other, name damageType)
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 | playerpawn | Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass)
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 | | Logout (pawn Exiting)
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 | bool | PickupQuery (Pawn Other, Inventory item)
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 | | PlaySpawnEffect (inventory Inv)
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 | | PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
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 | | PostBeginPlay ()
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 | | PreBeginPlay ()
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 | playerpawn | PreLogin (string[120] Options, out string[80] Error)
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 | | ProcessServerTravel (string[240] URL, bool bItems)
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 | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
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 | | RestartGame ()
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 | bool | RestartPlayer (pawn aPlayer)
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 | | ScoreEvent (name EventName, actor EventActor, pawn InstigatedBy)
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 | | SendPlayer (PlayerPawn aPlayer, string[64] URL)
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 | | SetGameSpeed (Float T)
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 | bool | ShouldRespawn (actor Other)
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 | | StartPlayer (PlayerPawn Other)
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 | | Timer ()
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 | String | [ (] ParseOption( string[120] Options, string[32] InKey)
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 | string | [ (] KillMessage( name damageType, pawn Other)
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 | string | [ (] PlayerKillMessage(name damageType, pawn Other)
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 | string | [ (] CreatureKillMessage(name damageType, pawn Other)
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Inherited Functions from Engine.Actor |
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [ |
var bool bCanChangeSkin;
var globalconfig bool bLowGore;
var globalconfig bool bShareware;
var localized string[16] DefaultPlayerName;
DefaultWaterEntryActor Source code
var class<
actor> DefaultWaterEntryActor;
DefaultWaterEntrySound Source code
var sound DefaultWaterEntrySound;
var class<
actor> DefaultWaterExitActor;
var sound DefaultWaterExitSound;
var globalconfig byte Difficulty;
var localized string[255] EnteredMessage;
var localized string[255] FailedPlaceMessage;
var localized string[255] FailedSpawnMessage;
var int ItemGoals;
var int KillGoals;
var localized string[255] LeftMessage;
var localized string[255] NameChangedMessage;
var int SecretGoals;
var int SentText;
var float StartTime;
var localized string[64] SwitchLevelMessage;
GameInfo
var(
GameInfo)
private config string[
32] AdminPassword;
var(
GameInfo)
config bool bAllowRemoteAdmin;
var(
GameInfo)
config bool bCoopWeaponMode;
var(
GameInfo)
config bool bMuteSpectators;
var(
GameInfo)
globalconfig float GameSpeed;
var(
GameInfo)
string[
64] SpecialDamageString;
function bool AddBot ( )
function bool AllowsBroadcast (
actor broadcaster,
int Len )
function bool CanSpectate (
pawn Viewer,
actor ViewTarget )
function ChangeName (
Pawn Other,
coerce string[
20] S,
bool bNameChange )
function bool ChangeTeam (
Pawn Other,
coerce string[
20] S )
event DetailChange ( )
function DiscardInventory (
Pawn Other )
function NavigationPoint FindPlayerStart (
optional byte Team,
optional string[
32] incomingName )
event GetBeaconText ( out string[240] Result )
function GetKeyValue ( string[64] Pair, out string[64] Key, out string[64] Value )
function bool GrabOption ( out string[120] Options, out string[64] Result )
function bool HasOption ( string[120] Options, string[32] InKey )
event InitGame ( string[120] Options, out string[80] Error )
function bool IsRelevant (
actor Other )
event playerpawn Login (
string[
32] Portal,
string[
120] Options,
out string[
80] Error,
class<
playerpawn> SpawnClass )
function Logout (
pawn Exiting )
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound )
function PostBeginPlay ( )
function PreBeginPlay ( )
event playerpawn PreLogin (
string[
120] Options,
out string[
80] Error )
function ProcessServerTravel ( string[240] URL, bool bItems )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy )
function RestartGame ( )
function bool RestartPlayer (
pawn aPlayer )
function ScoreEvent (
name EventName,
actor EventActor,
pawn InstigatedBy )
function SendPlayer (
PlayerPawn aPlayer,
string[
64] URL )
function SetGameSpeed ( Float T )
function bool ShouldRespawn (
actor Other )
function Timer ( )
function String [ ( ] ParseOption( string[120] Options, string[32] InKey )
function string [ ( ] CreatureKillMessage(
name damageType,
pawn Other )
Creation time: za 22-4-2006 12:53:40.062 - Created with
UnCodeX