UnrealI.UnrealGameInfo
- Extends
- GameInfo
- Modifiers
- localized
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealI.UnrealGameInfo
Direct Known Subclasses:
CoopGame, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, VRikersGame
Inherited Variables from Engine.GameInfo |
AdminPassword, AutoAim, bAllowRemoteAdmin, bCanChangeSkin, bCoopWeaponMode, BeaconName, bHumansOnly, bLowGore, bMuteSpectators, bNoMonsters, bPauseable, bRestartLevel, bShareware, DefaultPlayerClass, DefaultPlayerName, DefaultWaterEntryActor, DefaultWaterEntrySound, DefaultWaterExitActor, DefaultWaterExitSound, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, GameMenuType, GameSpeed, HUDType, ItemGoals, KillGoals, LeftMessage, MapListType, MapPrefix, MaxSpectators, NameChangedMessage, ScoreBoardType, Scores, SecretGoals, SentText, SpecialDamageString, StartTime, SwitchLevelMessage |
Inherited Functions from Engine.GameInfo |
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GetBeaconText, GetKeyValue, GrabOption, HasOption, InitGame, IsRelevant, Killed, Login, Logout, PickupQuery, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RestartGame, RestartPlayer, ScoreEvent, SendPlayer, SetGameSpeed, ShouldRespawn, StartPlayer, Timer, [ |
DeathMessage
var(DeathMessage) localized string[32] BurnedMessage;
var(DeathMessage) localized string[32] CorrodedMessage;
var(DeathMessage) localized string[32] DeathArticle;
var(DeathMessage) localized string[32] DeathMessage[32];
var(DeathMessage) localized string[32] DeathModifier[5];
var(DeathMessage) localized string[32] DeathPrep;
var(DeathMessage) localized string[32] DeathTerm;
var(DeathMessage) localized string[32] DeathVerb;
var(DeathMessage) localized string[32] DrownedMessage;
var(DeathMessage) localized string[32] ExplodeMessage;
var(DeathMessage) localized string[32] FallMessage;
var(DeathMessage) localized string[32] HackedMessage;
var(DeathMessage) localized string[32] HeadLossMessage[2];
var(DeathMessage) localized string[128] MajorDeathMessage[8];
var(DeathMessage) localized string[32] SuicideMessage;
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy )
function bool ShouldRespawn (
Actor Other )
function string [ ( ] CreatureKillMessage(
name damageType,
pawn Other )
Creation time: za 22-4-2006 12:53:43.312 - Created with
UnCodeX