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UnrealI.VRikersGame

Extends
UnrealGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealI.UnrealGameInfo
            |   
            +-- UnrealI.VRikersGame

Variables Summary
Inherited Variables from UnrealI.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathArticle, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bAllowRemoteAdmin, bCanChangeSkin, bCoopWeaponMode, BeaconName, bHumansOnly, bLowGore, bMuteSpectators, bNoMonsters, bPauseable, bRestartLevel, bShareware, DefaultPlayerClass, DefaultPlayerName, DefaultWaterEntryActor, DefaultWaterEntrySound, DefaultWaterExitActor, DefaultWaterExitSound, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, GameMenuType, GameSpeed, HUDType, ItemGoals, KillGoals, LeftMessage, MapListType, MapPrefix, MaxSpectators, NameChangedMessage, ScoreBoardType, Scores, SecretGoals, SentText, SpecialDamageString, StartTime, SwitchLevelMessage

Functions Summary
function AddDefaultInventory (pawn PlayerPawn)
eventplayerpawn Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass)
functionbool PickupQuery (Pawn Other, Inventory item)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
functionbool RestartPlayer (pawn aPlayer)
Inherited Functions from UnrealI.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GetBeaconText, GetKeyValue, GrabOption, HasOption, InitGame, IsRelevant, Killed, Login, Logout, PickupQuery, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RestartGame, RestartPlayer, ScoreEvent, SendPlayer, SetGameSpeed, ShouldRespawn, StartPlayer, Timer, [


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn )

Login Source code

event playerpawn Login ( string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass )

PickupQuery Source code

function bool PickupQuery ( Pawn Other, Inventory item )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

RestartPlayer Source code

function bool RestartPlayer ( pawn aPlayer )



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Creation time: za 22-4-2006 12:53:43.593 - Created with UnCodeX