Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealI.UnrealGameInfo | +-- UnrealI.VRikersGame
Variables Summary |
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Functions Summary | ||
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![]() | AddDefaultInventory (pawn PlayerPawn) | |
![]() | playerpawn | Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass) |
![]() | bool | PickupQuery (Pawn Other, Inventory item) |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) |
![]() | bool | RestartPlayer (pawn aPlayer) |
Inherited Functions from UnrealI.UnrealGameInfo |
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PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |