| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.PlayerPawn
Camera, Spectator, UnrealIPlayer
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Pawn |
|---|
| EAttitude, EIntelligence |
| Inherited Enumerations from Engine.Actor |
|---|
| EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| PointRegion |
| Functions Summary | ||
|---|---|---|
![]() | ActivateHint () | |
![]() | ActivateInventoryItem (class InvItem) | |
![]() | ActivateItem () | |
![]() | ActivateTranslator () | |
![]() | AddBots (int N) | |
![]() | rotator | AdjustAim (float projSpeed, vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget) |
![]() | bool | AdjustHitLocation (out vector HitLocation, vector TraceDir) |
![]() | AllAmmo () | |
![]() | AltFire (optional float F) | |
![]() | AltFire (optional float F) Dying | |
![]() | AltFire (optional float F) GameEnded | |
![]() | AlwaysMouseLook (Bool B) | |
![]() | Amphibious () | |
![]() | AnimEnd () CheatFlying | |
![]() | AnimEnd () FeigningDeath | |
![]() | AnimEnd () PlayerFlying | |
![]() | AnimEnd () PlayerSwimming | |
![]() | AnimEnd () PlayerWalking | |
![]() | eAttitude | AttitudeTo (Pawn Other) |
![]() | AutonomousPhysics (float DeltaSeconds) | |
![]() | BeginState () CheatFlying | |
![]() | BeginState () Dying | |
![]() | BeginState () FeigningDeath | |
![]() | BeginState () GameEnded | |
![]() | BeginState () PlayerFlying | |
![]() | BeginState () PlayerSwimming | |
![]() | BeginState () PlayerWaking | |
![]() | BeginState () PlayerWalking | |
![]() | BehindView (Bool B) | |
![]() | CauseEvent (name N) | |
![]() | ChangeAlwaysMouseLook (Bool B) | |
![]() | ChangeAutoAim (float F) | |
![]() | ChangeCrosshair () | |
![]() | ChangeDodgeClickTime (float F) | |
![]() | ChangedWeapon () | |
![]() | ChangedWeapon () FeigningDeath | |
![]() | ChangeHud () | |
![]() | ChangeName (coerce string[20] S) | |
![]() | ChangeNetSpeed (int newspeed) | |
![]() | ChangeSetHand (string[32] S) | |
![]() | ChangeSnapView (bool B) | |
![]() | ChangeStairLook (bool B) | |
![]() | ChangeTeam (coerce string[20] S) | |
![]() | ClientAdjustGlow (float scale, vector fog) | |
![]() | ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ) | |
![]() | ClientFlash (float scale, vector fog) | |
![]() | ClientMessage (coerce string[255] S) | |
![]() | ClientRefreshScores (string[32] NewName, float NewScore, byte offset, byte NewNum) | |
![]() | ClientSetMusic (music NewSong, byte NewSection, byte NewCdTrack, EMusicTransition NewTransition) | |
![]() | ClientShake (vector shake) | |
![]() | ClientTravel (string[240] URL, ETravelType TravelType, bool bItems) | |
![]() | ClientUpdatePosition () | |
![]() | ConsoleCommand (string[255] Command) | |
![]() | Destroyed () | |
![]() | Died (pawn Killer, name damageType, vector HitLocation) | |
![]() | Dodge (eDodgeDir DodgeMove) PlayerWalking | |
![]() | DoJump (optional float F) | |
![]() | EndState () Dying | |
![]() | EndState () PlayerWalking | |
![]() | Falling () | |
![]() | FeignDeath () | |
![]() | FeignDeath () PlayerWalking | |
![]() | FindGoodView () Dying | |
![]() | FindGoodView () GameEnded | |
![]() | Fire (optional float F) | |
![]() | Fire (optional float F) Dying | |
![]() | Fire (optional float F) GameEnded | |
![]() | Fly () | |
![]() | FunctionKey (byte Num) | |
![]() | SavedMove | GetFreeMove () |
![]() | Ghost () | |
![]() | bool | Gibbed () |
![]() | God () | |
![]() | Grab () | |
![]() | HandleWalking () | |
![]() | InvertMouse (bool B) | |
![]() | Invisible (bool B) | |
![]() | Jump (optional float F) | |
![]() | JumpOffPawn () | |
![]() | Kick (string[32] S) | |
![]() | KillAll (class<actor> aClass) | |
![]() | KilledBy (pawn EventInstigator) | |
![]() | KillPawns () | |
![]() | Landed (vector HitNormal) | |
![]() | Landed (vector HitNormal) FeigningDeath | |
![]() | Landed (vector HitNormal) PlayerSwimming | |
![]() | Landed (vector HitNormal) PlayerWalking | |
![]() | LocalTravel (string[128] URL) | |
![]() | MoveAutonomous (float DeltaTime, byte MoveFlags, eDodgeDir DodgeMove, vector newAccel, rotator DeltaRot) | |
![]() | NeverSwitchOnPickup (bool B) | |
![]() | NextWeapon () | |
![]() | Pause () | |
![]() | PlayDodge () | |
![]() | PlayDying (name DamageType, vector HitLocation) FeigningDeath | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) Dying | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) GameEnded | |
![]() | PlayerInput (float DeltaTime) | |
![]() | PlayerMove (float DeltaTime) CheatFlying | |
![]() | PlayerMove (float DeltaTime) Dying | |
![]() | PlayerMove (float DeltaTime) FeigningDeath | |
![]() | PlayerMove (float DeltaTime) GameEnded | |
![]() | PlayerMove (float DeltaTime) PlayerFlying | |
![]() | PlayerMove (float DeltaTime) PlayerSwimming | |
![]() | PlayerMove (Float DeltaTime) PlayerWaking | |
![]() | PlayerMove (float DeltaTime) PlayerWalking | |
![]() | PlayersOnly () | |
![]() | PlayerTick (float Time) | |
![]() | PlayerTick (float DeltaTime) CheatFlying | |
![]() | PlayerTick (float DeltaTime) Dying | |
![]() | PlayerTick (float DeltaTime) FeigningDeath | |
![]() | PlayerTick (float DeltaTime) GameEnded | |
![]() | PlayerTick (float DeltaTime) PlayerFlying | |
![]() | PlayerTick (float DeltaTime) PlayerSwimming | |
![]() | PlayerTick (float DeltaTime) PlayerWaking | |
![]() | PlayerTick (float DeltaTime) PlayerWalking | |
![]() | PlayerTimeOut () | |
![]() | PlayFeignDeath () | |
![]() | PlayHit (float Damage, vector HitLocation, name damageType, float MomentumZ) | |
![]() | PlayRising () | |
![]() | PlaySwimming () | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int Damage) FeigningDeath | |
![]() | PlayTurning () | |
![]() | Possess () | |
![]() | PostBeginPlay () | |
![]() | PostRender (canvas Canvas) | |
![]() | PreBeginPlay () | |
![]() | PreRender (canvas Canvas) | |
![]() | PrevItem () | |
![]() | PrevWeapon () | |
![]() | ProcessMove (float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot) | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) CheatFlying | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) FeigningDeath | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) PlayerSwimming | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) PlayerWalking | |
![]() | QuickLoad () | |
![]() | QuickRefreshScores (float NewScore, byte offset, byte NewNum) | |
![]() | QuickSave () | |
![]() | RememberSpot () | |
![]() | ReplicateMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) | |
![]() | ResetKeyboard () | |
![]() | RestartLevel () | |
![]() | Rise () FeigningDeath | |
![]() | Say (string[255] S) | |
![]() | ServerAddBots (int N) | |
![]() | ServerChangeSkin (coerce string[64] SkinName) | |
![]() | ServerFeignDeath () | |
![]() | ServerMove (float TimeStamp, float AccelX, float AccelY, float AccelZ, float LocX, float LocY, float LocZ, byte MoveFlags, eDodgeDir DodgeMove, rotator Rot, int ViewPitch, int ViewYaw) | |
![]() | ServerRequestScores (string[32] CurrentName, byte offset) | |
![]() | ServerReStartGame () | |
![]() | ServerReStartPlayer () | |
![]() | ServerSetHandedness (float hand) | |
![]() | ServerSetSloMo (float T) | |
![]() | ServerSetWeaponPriority (byte i, name WeaponName) | |
![]() | ServerUpdateWeapons () | |
![]() | SetAutoAim (float F) | |
![]() | SetBob (float F) | |
![]() | SetDesiredFOV (float F) | |
![]() | SetDodgeClickTime (float F) | |
![]() | SetFOVAngle (float newFOV) | |
![]() | SetHand (string[32] S) | |
![]() | SetJumpZ (float F) | |
![]() | SetName (coerce string[20] S) | |
![]() | SetNetSpeed (int newspeed) | |
![]() | bool | SetPause (BOOL bPause) |
![]() | SetProgressMessage (string[255] S) | |
![]() | SetProgressMessageTwo (string[255] S) | |
![]() | SetProgressTime (float T) | |
![]() | SetSensitivity (float F) | |
![]() | SetSpeed (float F) | |
![]() | SetTeam (coerce string[20] S) | |
![]() | ShakeView (float shaketime, float RollMag, float vertmag) | |
![]() | ShowInventory () | |
![]() | ShowLoadMenu () | |
![]() | ShowMenu () | |
![]() | ShowPath () | |
![]() | ShowScores () | |
![]() | ShowUpgradeMenu () | |
![]() | SloMo (float T) | |
![]() | SnapView (bool B) | |
![]() | Carcass | SpawnCarcass () |
![]() | SpawnGibbedCarcass () | |
![]() | StairLook (bool B) | |
![]() | StartWalk () | |
![]() | Suicide () | |
![]() | Summon (string[128] ClassName) | |
![]() | SwimAnimUpdate () | |
![]() | SwitchCoopLevel (string[128] URL) | |
![]() | SwitchLevel (string[128] URL) | |
![]() | SwitchWeapon (byte F) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Dying | |
![]() | Taunt (name Sequence) | |
![]() | Taunt (name Sequence) FeigningDeath | |
![]() | ThrowWeapon () | |
![]() | Timer () Dying | |
![]() | Timer () GameEnded | |
![]() | Timer () PlayerSwimming | |
![]() | Timer () PlayerWaking | |
![]() | TravelPostAccept () | |
![]() | UnPossess () | |
![]() | UpdateBob (float F) | |
![]() | UpdateEyeHeight (float DeltaTime) | |
![]() | UpdateRotation (float DeltaTime, float maxPitch) | |
![]() | UpdateSensitivity (float F) | |
![]() | UpdateURL (string[128] NewOption) | |
![]() | ViewClass (class<actor> aClass) | |
![]() | ViewFlash (float DeltaTime) | |
![]() | ViewPlayer (string[32] S) | |
![]() | ViewShake (float DeltaTime) | |
![]() | Walk () | |
![]() | ZoneChange (ZoneInfo NewZone) FeigningDeath | |
![]() | ZoneChange (ZoneInfo NewZone) PlayerSwimming | |
![]() | ZoneChange (ZoneInfo NewZone) PlayerWalking | |
![]() | string | [ (] ConsoleCommandResult ( string[255] Command) |
![]() | string | [ (] KillMessage(name damageType, pawn Other) |
| States Summary |
|---|
| CheatFlying Source code |
|---|
|
state CheatFlying |
| AnimEnd, BeginState, PlayerMove, PlayerTick, ProcessMove |
| Dying Source code |
|---|
|
state Dying |
| AltFire, BeginState, EndState, FindGoodView, Fire, PlayerCalcView, PlayerMove, PlayerTick, TakeDamage, Timer |
| FeigningDeath Source code |
|---|
|
state FeigningDeath |
| AnimEnd, BeginState, ChangedWeapon, Landed, PlayDying, PlayerMove, PlayerTick, PlayTakeHit, ProcessMove, Rise, Taunt, ZoneChange |
| GameEnded Source code |
|---|
|
state GameEnded |
| AltFire, BeginState, FindGoodView, Fire, PlayerCalcView, PlayerMove, PlayerTick, Timer |
| PlayerFlying Source code |
|---|
|
state PlayerFlying |
| AnimEnd, BeginState, PlayerMove, PlayerTick |
| PlayerSwimming Source code |
|---|
|
state PlayerSwimming |
| AnimEnd, BeginState, Landed, PlayerMove, PlayerTick, ProcessMove, Timer, ZoneChange |
| PlayerWaking Source code |
|---|
|
state PlayerWaking |
| BeginState, PlayerMove, PlayerTick, Timer |
| PlayerWalking Source code |
|---|
|
state PlayerWalking |
| AnimEnd, BeginState, Dodge, EndState, FeignDeath, Landed, PlayerMove, PlayerTick, ProcessMove, ZoneChange |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActivateHint Source code
ActivateInventoryItem Source code
ActivateItem Source code
ActivateTranslator Source code
AddBots Source code
AdjustAim Source code
AdjustHitLocation Source code
AllAmmo Source code
AltFire Source code
AltFire Dying Source code
AltFire GameEnded Source code
AlwaysMouseLook Source code
Amphibious Source code
AnimEnd CheatFlying Source code
AnimEnd FeigningDeath Source code
AnimEnd PlayerFlying Source code
AnimEnd PlayerSwimming Source code
AnimEnd PlayerWalking Source code
AttitudeTo Source code
AutonomousPhysics Source code
BeginState CheatFlying Source code
BeginState Dying Source code
BeginState FeigningDeath Source code
BeginState GameEnded Source code
BeginState PlayerFlying Source code
BeginState PlayerSwimming Source code
BeginState PlayerWaking Source code
BeginState PlayerWalking Source code
BehindView Source code
CauseEvent Source code
ChangeAlwaysMouseLook Source code
ChangeAutoAim Source code
ChangeCrosshair Source code
ChangeDodgeClickTime Source code
ChangedWeapon Source code
ChangedWeapon FeigningDeath Source code
ChangeHud Source code
ChangeName Source code
ChangeNetSpeed Source code
ChangeSetHand Source code
ChangeSnapView Source code
ChangeStairLook Source code
ChangeTeam Source code
ClientAdjustGlow Source code
ClientAdjustPosition Source code
ClientFlash Source code
ClientMessage Source code
ClientRefreshScores Source code
ClientSetMusic Source code
ClientShake Source code
ClientTravel Source code
ClientUpdatePosition Source code
ConsoleCommand Source code
Destroyed Source code
Died Source code
Dodge PlayerWalking Source code
DoJump Source code
EndState Dying Source code
EndState PlayerWalking Source code
Falling Source code
FeignDeath Source code
FeignDeath PlayerWalking Source code
FindGoodView Dying Source code
FindGoodView GameEnded Source code
Fire Source code
Fire Dying Source code
Fire GameEnded Source code
Fly Source code
FunctionKey Source code
GetFreeMove Source code
Ghost Source code
Gibbed Source code
God Source code
Grab Source code
HandleWalking Source code
InvertMouse Source code
Invisible Source code
Jump Source code
JumpOffPawn Source code
Kick Source code
KillAll Source code
KilledBy Source code
KillPawns Source code
Landed Source code
Landed FeigningDeath Source code
Landed PlayerSwimming Source code
Landed PlayerWalking Source code
LocalTravel Source code
MoveAutonomous Source code
NeverSwitchOnPickup Source code
NextWeapon Source code
Pause Source code
PlayDodge Source code
PlayDying FeigningDeath Source code
PlayerCalcView Source code
PlayerCalcView Dying Source code
PlayerCalcView GameEnded Source code
PlayerInput Source code
PlayerMove CheatFlying Source code
PlayerMove Dying Source code
PlayerMove FeigningDeath Source code
PlayerMove GameEnded Source code
PlayerMove PlayerFlying Source code
PlayerMove PlayerSwimming Source code
PlayerMove PlayerWaking Source code
PlayerMove PlayerWalking Source code
PlayersOnly Source code
PlayerTick Source code
PlayerTick CheatFlying Source code
PlayerTick Dying Source code
PlayerTick FeigningDeath Source code
PlayerTick GameEnded Source code
PlayerTick PlayerFlying Source code
PlayerTick PlayerSwimming Source code
PlayerTick PlayerWaking Source code
PlayerTick PlayerWalking Source code
PlayerTimeOut Source code
PlayFeignDeath Source code
PlayHit Source code
PlayRising Source code
PlaySwimming Source code
PlayTakeHit FeigningDeath Source code
PlayTurning Source code
Possess Source code
PostBeginPlay Source code
PostRender Source code
PreBeginPlay Source code
PreRender Source code
PrevItem Source code
PrevWeapon Source code
ProcessMove Source code
ProcessMove CheatFlying Source code
ProcessMove FeigningDeath Source code
ProcessMove PlayerSwimming Source code
ProcessMove PlayerWalking Source code
QuickLoad Source code
QuickRefreshScores Source code
QuickSave Source code
RememberSpot Source code
ReplicateMove Source code
ResetKeyboard Source code
RestartLevel Source code
Rise FeigningDeath Source code
Say Source code
ServerAddBots Source code
ServerChangeSkin Source code
ServerFeignDeath Source code
ServerMove Source code
ServerRequestScores Source code
ServerReStartGame Source code
ServerReStartPlayer Source code
ServerSetHandedness Source code
ServerSetSloMo Source code
ServerSetWeaponPriority Source code
ServerUpdateWeapons Source code
SetAutoAim Source code
SetBob Source code
SetDesiredFOV Source code
SetDodgeClickTime Source code
SetFOVAngle Source code
SetHand Source code
SetJumpZ Source code
SetName Source code
SetNetSpeed Source code
SetPause Source code
SetProgressMessage Source code
SetProgressMessageTwo Source code
SetProgressTime Source code
SetSensitivity Source code
SetSpeed Source code
SetTeam Source code
ShakeView Source code
ShowInventory Source code
ShowLoadMenu Source code
ShowMenu Source code
ShowPath Source code
ShowScores Source code
ShowUpgradeMenu Source code
SloMo Source code
SnapView Source code
SpawnCarcass Source code
SpawnGibbedCarcass Source code
StairLook Source code
StartWalk Source code
Suicide Source code
Summon Source code
SwimAnimUpdate Source code
SwitchCoopLevel Source code
SwitchLevel Source code
SwitchWeapon Source code
TakeDamage Dying Source code
Taunt Source code
Taunt FeigningDeath Source code
ThrowWeapon Source code
Timer Dying Source code
Timer GameEnded Source code
Timer PlayerSwimming Source code
Timer PlayerWaking Source code
TravelPostAccept Source code
UnPossess Source code
UpdateBob Source code
UpdateEyeHeight Source code
UpdateRotation Source code
UpdateSensitivity Source code
UpdateURL Source code
ViewClass Source code
ViewFlash Source code
ViewPlayer Source code
ViewShake Source code
Walk Source code
ZoneChange FeigningDeath Source code
ZoneChange PlayerSwimming Source code
ZoneChange PlayerWalking Source code
[ Source code
[ Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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