- Extends
- Pawn
- Modifiers
- config intrinsic
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
Direct Known Subclasses:
Camera, Spectator, UnrealIPlayer
Inherited Variables from Engine.Pawn |
AccelRate, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFromWall, bHitSlopedWall, bHunting, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStrafe, bUpAndOut, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MinHitWall, MoveTarget, MoveTimer, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerName, ReducedDamagePct, ReducedDamageType, score, SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Stimulus, Team, TeamName, UnderWaterTime, ViewRotation, Visibility, WalkBob, WaterSpeed, WaterStep, Weapon |
Inherited Variables from Engine.Actor |
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
 | | ActivateHint ()
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 | | ActivateInventoryItem (class InvItem)
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 | | ActivateItem ()
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 | | ActivateTranslator ()
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 | | AddBots (int N)
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 | rotator | AdjustAim (float projSpeed, vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
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 | bool | AdjustHitLocation (out vector HitLocation, vector TraceDir)
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 | | AllAmmo ()
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 | | AltFire (optional float F)
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 | | AltFire (optional float F) Dying |
 | | AltFire (optional float F) GameEnded |
 | | AlwaysMouseLook (Bool B)
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 | | Amphibious ()
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 | | AnimEnd () CheatFlying |
 | | AnimEnd () FeigningDeath |
 | | AnimEnd () PlayerFlying |
 | | AnimEnd () PlayerSwimming |
 | | AnimEnd () PlayerWalking |
 | eAttitude | AttitudeTo (Pawn Other)
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 | | AutonomousPhysics (float DeltaSeconds)
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 | | BeginState () CheatFlying |
 | | BeginState () Dying |
 | | BeginState () FeigningDeath |
 | | BeginState () GameEnded |
 | | BeginState () PlayerFlying |
 | | BeginState () PlayerSwimming |
 | | BeginState () PlayerWaking |
 | | BeginState () PlayerWalking |
 | | BehindView (Bool B)
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 | | CauseEvent (name N)
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 | | ChangeAlwaysMouseLook (Bool B)
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 | | ChangeAutoAim (float F)
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 | | ChangeCrosshair ()
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 | | ChangeDodgeClickTime (float F)
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 | | ChangedWeapon ()
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 | | ChangedWeapon () FeigningDeath |
 | | ChangeHud ()
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 | | ChangeName (coerce string[20] S)
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 | | ChangeNetSpeed (int newspeed)
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 | | ChangeSetHand (string[32] S)
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 | | ChangeSnapView (bool B)
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 | | ChangeStairLook (bool B)
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 | | ChangeTeam (coerce string[20] S)
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 | | ClientAdjustGlow (float scale, vector fog)
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 | | ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ)
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 | | ClientFlash (float scale, vector fog)
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 | | ClientMessage (coerce string[255] S)
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 | | ClientRefreshScores (string[32] NewName, float NewScore, byte offset, byte NewNum)
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 | | ClientSetMusic (music NewSong, byte NewSection, byte NewCdTrack, EMusicTransition NewTransition)
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 | | ClientShake (vector shake)
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 | | ClientTravel (string[240] URL, ETravelType TravelType, bool bItems)
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 | | ClientUpdatePosition ()
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 | | ConsoleCommand (string[255] Command)
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 | | Destroyed ()
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 | | Died (pawn Killer, name damageType, vector HitLocation)
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 | | Dodge (eDodgeDir DodgeMove) PlayerWalking |
 | | DoJump (optional float F)
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 | | EndState () Dying |
 | | EndState () PlayerWalking |
 | | Falling ()
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 | | FeignDeath ()
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 | | FeignDeath () PlayerWalking |
 | | FindGoodView () Dying |
 | | FindGoodView () GameEnded |
 | | Fire (optional float F)
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 | | Fire (optional float F) Dying |
 | | Fire (optional float F) GameEnded |
 | | Fly ()
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 | | FunctionKey (byte Num)
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 | SavedMove | GetFreeMove ()
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 | | Ghost ()
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 | bool | Gibbed ()
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 | | God ()
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 | | Grab ()
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 | | HandleWalking ()
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 | | InvertMouse (bool B)
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 | | Invisible (bool B)
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 | | Jump (optional float F)
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 | | JumpOffPawn ()
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 | | Kick (string[32] S)
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 | | KillAll (class<actor> aClass)
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 | | KilledBy (pawn EventInstigator)
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 | | KillPawns ()
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 | | Landed (vector HitNormal)
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 | | Landed (vector HitNormal) FeigningDeath |
 | | Landed (vector HitNormal) PlayerSwimming |
 | | Landed (vector HitNormal) PlayerWalking |
 | | LocalTravel (string[128] URL)
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 | | MoveAutonomous (float DeltaTime, byte MoveFlags, eDodgeDir DodgeMove, vector newAccel, rotator DeltaRot)
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 | | NeverSwitchOnPickup (bool B)
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 | | NextWeapon ()
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 | | Pause ()
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 | | PlayDodge ()
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 | | PlayDying (name DamageType, vector HitLocation) FeigningDeath |
 | | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)
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 | | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) Dying |
 | | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) GameEnded |
 | | PlayerInput (float DeltaTime)
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 | | PlayerMove (float DeltaTime) CheatFlying |
 | | PlayerMove (float DeltaTime) Dying |
 | | PlayerMove (float DeltaTime) FeigningDeath |
 | | PlayerMove (float DeltaTime) GameEnded |
 | | PlayerMove (float DeltaTime) PlayerFlying |
 | | PlayerMove (float DeltaTime) PlayerSwimming |
 | | PlayerMove (Float DeltaTime) PlayerWaking |
 | | PlayerMove (float DeltaTime) PlayerWalking |
 | | PlayersOnly ()
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 | | PlayerTick (float Time)
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 | | PlayerTick (float DeltaTime) CheatFlying |
 | | PlayerTick (float DeltaTime) Dying |
 | | PlayerTick (float DeltaTime) FeigningDeath |
 | | PlayerTick (float DeltaTime) GameEnded |
 | | PlayerTick (float DeltaTime) PlayerFlying |
 | | PlayerTick (float DeltaTime) PlayerSwimming |
 | | PlayerTick (float DeltaTime) PlayerWaking |
 | | PlayerTick (float DeltaTime) PlayerWalking |
 | | PlayerTimeOut ()
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 | | PlayFeignDeath ()
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 | | PlayHit (float Damage, vector HitLocation, name damageType, float MomentumZ)
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 | | PlayRising ()
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 | | PlaySwimming ()
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 | | PlayTakeHit (float tweentime, vector HitLoc, int Damage) FeigningDeath |
 | | PlayTurning ()
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 | | Possess ()
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 | | PostBeginPlay ()
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 | | PostRender (canvas Canvas)
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 | | PreBeginPlay ()
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 | | PreRender (canvas Canvas)
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 | | PrevItem ()
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 | | PrevWeapon ()
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 | | ProcessMove (float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot)
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 | | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) CheatFlying |
 | | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) FeigningDeath |
 | | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) PlayerSwimming |
 | | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) PlayerWalking |
 | | QuickLoad ()
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 | | QuickRefreshScores (float NewScore, byte offset, byte NewNum)
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 | | QuickSave ()
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 | | RememberSpot ()
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 | | ReplicateMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)
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 | | ResetKeyboard ()
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 | | RestartLevel ()
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 | | Rise () FeigningDeath |
 | | Say (string[255] S)
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 | | ServerAddBots (int N)
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 | | ServerChangeSkin (coerce string[64] SkinName)
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 | | ServerFeignDeath ()
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 | | ServerMove (float TimeStamp, float AccelX, float AccelY, float AccelZ, float LocX, float LocY, float LocZ, byte MoveFlags, eDodgeDir DodgeMove, rotator Rot, int ViewPitch, int ViewYaw)
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 | | ServerRequestScores (string[32] CurrentName, byte offset)
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 | | ServerReStartGame ()
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 | | ServerReStartPlayer ()
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 | | ServerSetHandedness (float hand)
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 | | ServerSetSloMo (float T)
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 | | ServerSetWeaponPriority (byte i, name WeaponName)
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 | | ServerUpdateWeapons ()
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 | | SetAutoAim (float F)
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 | | SetBob (float F)
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 | | SetDesiredFOV (float F)
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 | | SetDodgeClickTime (float F)
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 | | SetFOVAngle (float newFOV)
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 | | SetHand (string[32] S)
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 | | SetJumpZ (float F)
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 | | SetName (coerce string[20] S)
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 | | SetNetSpeed (int newspeed)
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 | bool | SetPause (BOOL bPause)
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 | | SetProgressMessage (string[255] S)
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 | | SetProgressMessageTwo (string[255] S)
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 | | SetProgressTime (float T)
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 | | SetSensitivity (float F)
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 | | SetSpeed (float F)
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 | | SetTeam (coerce string[20] S)
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 | | ShakeView (float shaketime, float RollMag, float vertmag)
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 | | ShowInventory ()
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 | | ShowLoadMenu ()
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 | | ShowMenu ()
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 | | ShowPath ()
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 | | ShowScores ()
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 | | ShowUpgradeMenu ()
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 | | SloMo (float T)
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 | | SnapView (bool B)
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 | Carcass | SpawnCarcass ()
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 | | SpawnGibbedCarcass ()
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 | | StairLook (bool B)
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 | | StartWalk ()
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 | | Suicide ()
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 | | Summon (string[128] ClassName)
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 | | SwimAnimUpdate ()
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 | | SwitchCoopLevel (string[128] URL)
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 | | SwitchLevel (string[128] URL)
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 | | SwitchWeapon (byte F)
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 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Dying |
 | | Taunt (name Sequence)
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 | | Taunt (name Sequence) FeigningDeath |
 | | ThrowWeapon ()
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 | | Timer () Dying |
 | | Timer () GameEnded |
 | | Timer () PlayerSwimming |
 | | Timer () PlayerWaking |
 | | TravelPostAccept ()
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 | | UnPossess ()
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 | | UpdateBob (float F)
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 | | UpdateEyeHeight (float DeltaTime)
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 | | UpdateRotation (float DeltaTime, float maxPitch)
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 | | UpdateSensitivity (float F)
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 | | UpdateURL (string[128] NewOption)
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 | | ViewClass (class<actor> aClass)
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 | | ViewFlash (float DeltaTime)
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 | | ViewPlayer (string[32] S)
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 | | ViewShake (float DeltaTime)
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 | | Walk ()
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 | | ZoneChange (ZoneInfo NewZone) FeigningDeath |
 | | ZoneChange (ZoneInfo NewZone) PlayerSwimming |
 | | ZoneChange (ZoneInfo NewZone) PlayerWalking |
 | string | [ (] ConsoleCommandResult ( string[255] Command)
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 | string | [ (] KillMessage(name damageType, pawn Other)
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Inherited Functions from Engine.Pawn |
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustHitLocation, AdjustToss, BaseChange, BeginState, CanSee, ChangedWeapon, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetRotation, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, Gibbed, gibbedBy, GrabDecoration, HeadZoneChange, HearNoise, HidePlayer, JumpOffPawn, Killed, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PreBeginPlay, PreSetMovement, RemovePawn, SeePlayer, SetMovementPhysics, SpawnCarcass, SpawnGibbedCarcass, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateEyeHeight, WaitForLanding, WarnTarget, [ |
Inherited Functions from Engine.Actor |
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [ |
FeigningDeath Source code |
state FeigningDeath
|
AnimEnd, BeginState, ChangedWeapon, Landed, PlayDying, PlayerMove, PlayerTick, PlayTakeHit, ProcessMove, Rise, Taunt, ZoneChange |
var input float aBaseX;
var input float aBaseY;
var input float aBaseZ;
var input float aExtra0;
var input float aExtra1;
var input float aExtra2;
var input float aExtra3;
var input float aExtra4;
var input float aForward;
var input float aLookUp;
var input float aMouseX;
var input float aMouseY;
var input float aStrafe;
var input float aTurn;
var input float aUp;
var bool bAdmin;
var bool bAnimTransition;
var bool bCountJumps;
var bool bDelayedCommand;
var bool bEdgeBack;
var bool bEdgeForward;
var bool bEdgeLeft;
var bool bEdgeRight;
var bool bFrozen;
var globalconfig bool bInvertMouse;
var bool bIsCrouching;
var bool bIsTurning;
var globalconfig bool bKeyboardLook;
var float bobtime;
var bool bPressedJump;
var bool bReducedVis;
var bool bRising;
var bool bShakeDir;
var bool bShowMenu;
var bool bShowScores;
var bool bSpecialMenu;
var bool bUpdatePosition;
var bool bWasBack;
var bool bWasForward;
var bool bWasLeft;
var bool bWasRight;
var bool bWokeUp;
var textbuffer CarryInfo;
var byte CdTrack;
var float ConstantGlowScale;
var float CurrentTimeStamp;
var string[255] DelayedCommand;
var float DesiredFlashScale;
var float DesiredFOV;
var travel float DodgeClickTimer;
var travel globalconfig float Handedness;
var float LastUpdateTime;
var float maxshake;
var int Misc1;
var int Misc2;
var globalconfig float MouseSensitivity;
var travel globalconfig float MyAutoAim;
var globalconfig int NetSpeed;
var globalconfig string[64] Password;
var string[128] ProgressMessage;
var string[128] ProgressMessageTwo;
var float ProgressTimeOut;
var int RendMap;
var int shakemag;
var float shaketimer;
var float shakevert;
var int ShowFlags;
var float SmoothMouseX;
var float SmoothMouseY;
var music Song;
var byte SongSection;
var class<
menu> SpecialMenu;
var float verttimer;
var globalconfig name WeaponPriority[20];
Movement
var(Movement) globalconfig float Bob;
var(Movement) globalconfig float DodgeClickTime;
Networking
var(Networking) globalconfig float ClientNetMinDelta;
var(Networking) globalconfig float ServerNetMinDelta;
Pawn
PlayerPawn
var(
PlayerPawn)
globalconfig bool bAlwaysMouseLook;
Sounds
var(Sounds) sound JumpSound;
exec function ActivateHint ( )
exec function ActivateInventoryItem ( class InvItem )
exec function ActivateItem ( )
exec function ActivateTranslator ( )
exec function AddBots ( int N )
function rotator AdjustAim (
float projSpeed,
vector projStart,
int aimerror,
bool bLeadTarget,
bool bWarnTarget )
function bool AdjustHitLocation (
out vector HitLocation,
vector TraceDir )
exec function AllAmmo ( )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
exec function AlwaysMouseLook ( Bool B )
exec function Amphibious ( )
function AnimEnd ( )
function AnimEnd ( )
function AnimEnd ( )
AnimEnd PlayerSwimming Source code
function AnimEnd ( )
function AnimEnd ( )
intrinsic(3971) final function AutonomousPhysics ( float DeltaSeconds )
BeginState CheatFlying Source code
function BeginState ( )
function BeginState ( )
BeginState FeigningDeath Source code
function BeginState ( )
function BeginState ( )
BeginState PlayerFlying Source code
function BeginState ( )
BeginState PlayerSwimming Source code
function BeginState ( )
BeginState PlayerWaking Source code
function BeginState ( )
BeginState PlayerWalking Source code
function BeginState ( )
exec function BehindView ( Bool B )
exec function CauseEvent ( name N )
function ChangeAlwaysMouseLook ( Bool B )
function ChangeAutoAim ( float F )
exec function ChangeCrosshair ( )
function ChangeDodgeClickTime ( float F )
function ChangedWeapon ( )
ChangedWeapon FeigningDeath Source code
function ChangedWeapon ( )
exec function ChangeHud ( )
function ChangeName ( coerce string[20] S )
function ChangeNetSpeed ( int newspeed )
function ChangeSetHand ( string[32] S )
function ChangeSnapView ( bool B )
function ChangeStairLook ( bool B )
function ChangeTeam ( coerce string[20] S )
function ClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ )
intrinsic event ClientMessage ( coerce string[255] S )
function ClientRefreshScores ( string[32] NewName, float NewScore, byte offset, byte NewNum )
function ClientSetMusic (
music NewSong,
byte NewSection,
byte NewCdTrack,
EMusicTransition NewTransition )
function ClientShake (
vector shake )
intrinsic
event ClientTravel (
string[
240] URL,
ETravelType TravelType,
bool bItems )
function ClientUpdatePosition ( )
intrinsic(537) final function ConsoleCommand ( string[255] Command )
event Destroyed ( )
function DoJump ( optional float F )
function EndState ( )
EndState PlayerWalking Source code
function EndState ( )
function Falling ( )
exec function FeignDeath ( )
FeignDeath PlayerWalking Source code
exec function FeignDeath ( )
function FindGoodView ( )
FindGoodView GameEnded Source code
function FindGoodView ( )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function FunctionKey ( byte Num )
exec function Ghost ( )
function bool Gibbed ( )
exec function God ( )
exec function Grab ( )
final function HandleWalking ( )
exec function InvertMouse ( bool B )
exec function Invisible ( bool B )
exec function Jump ( optional float F )
function JumpOffPawn ( )
exec function Kick ( string[32] S )
exec function KillAll (
class<
actor> aClass )
function KilledBy (
pawn EventInstigator )
exec function KillPawns ( )
function Landed (
vector HitNormal )
function Landed (
vector HitNormal )
function Landed (
vector HitNormal )
function Landed (
vector HitNormal )
exec function LocalTravel ( string[128] URL )
final function MoveAutonomous (
float DeltaTime,
byte MoveFlags,
eDodgeDir DodgeMove,
vector newAccel,
rotator DeltaRot )
exec function NeverSwitchOnPickup ( bool B )
exec function NextWeapon ( )
exec function Pause ( )
function PlayDodge ( )
PlayDying FeigningDeath Source code
event PlayerCalcView (
out actor ViewActor,
out vector CameraLocation,
out rotator CameraRotation )
function PlayerCalcView (
out actor ViewActor,
out vector CameraLocation,
out rotator CameraRotation )
PlayerCalcView GameEnded Source code
function PlayerCalcView (
out actor ViewActor,
out vector CameraLocation,
out rotator CameraRotation )
event PlayerInput ( float DeltaTime )
PlayerMove CheatFlying Source code
function PlayerMove ( float DeltaTime )
function PlayerMove ( float DeltaTime )
PlayerMove FeigningDeath Source code
function PlayerMove ( float DeltaTime )
function PlayerMove ( float DeltaTime )
PlayerMove PlayerFlying Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerSwimming Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerWaking Source code
function PlayerMove ( Float DeltaTime )
PlayerMove PlayerWalking Source code
function PlayerMove ( float DeltaTime )
exec function PlayersOnly ( )
event PlayerTick ( float Time )
PlayerTick CheatFlying Source code
event PlayerTick ( float DeltaTime )
event PlayerTick ( float DeltaTime )
PlayerTick FeigningDeath Source code
event PlayerTick ( float DeltaTime )
event PlayerTick ( float DeltaTime )
PlayerTick PlayerFlying Source code
event PlayerTick ( float DeltaTime )
PlayerTick PlayerSwimming Source code
event PlayerTick ( float DeltaTime )
PlayerTick PlayerWaking Source code
event PlayerTick ( float DeltaTime )
PlayerTick PlayerWalking Source code
event PlayerTick ( float DeltaTime )
event PlayerTimeOut ( )
function PlayFeignDeath ( )
function PlayHit (
float Damage,
vector HitLocation,
name damageType,
float MomentumZ )
function PlayRising ( )
function PlaySwimming ( )
PlayTakeHit FeigningDeath Source code
function PlayTakeHit (
float tweentime,
vector HitLoc,
int Damage )
function PlayTurning ( )
event Possess ( )
event PostBeginPlay ( )
event PreBeginPlay ( )
exec function PrevItem ( )
exec function PrevWeapon ( )
ProcessMove CheatFlying Source code
ProcessMove FeigningDeath Source code
ProcessMove PlayerSwimming Source code
ProcessMove PlayerWalking Source code
exec function QuickLoad ( )
function QuickRefreshScores ( float NewScore, byte offset, byte NewNum )
exec function QuickSave ( )
exec function RememberSpot ( )
intrinsic(544) final function ResetKeyboard ( )
exec function RestartLevel ( )
function Rise ( )
exec function Say ( string[255] S )
function ServerAddBots ( int N )
function ServerChangeSkin ( coerce string[64] SkinName )
function ServerFeignDeath ( )
function ServerMove (
float TimeStamp,
float AccelX,
float AccelY,
float AccelZ,
float LocX,
float LocY,
float LocZ,
byte MoveFlags,
eDodgeDir DodgeMove,
rotator Rot,
int ViewPitch,
int ViewYaw )
function ServerRequestScores ( string[32] CurrentName, byte offset )
function ServerReStartGame ( )
function ServerReStartPlayer ( )
function ServerSetHandedness ( float hand )
function ServerSetSloMo ( float T )
ServerSetWeaponPriority Source code
function ServerSetWeaponPriority ( byte i, name WeaponName )
function ServerUpdateWeapons ( )
exec function SetAutoAim ( float F )
exec function SetBob ( float F )
exec function SetDesiredFOV ( float F )
exec function SetDodgeClickTime ( float F )
function SetFOVAngle ( float newFOV )
exec function SetHand ( string[32] S )
exec function SetJumpZ ( float F )
exec function SetName ( coerce string[20] S )
exec function SetNetSpeed ( int newspeed )
function bool SetPause ( BOOL bPause )
exec function SetProgressMessage ( string[255] S )
exec function SetProgressMessageTwo ( string[255] S )
exec function SetProgressTime ( float T )
exec function SetSensitivity ( float F )
exec function SetSpeed ( float F )
exec function SetTeam ( coerce string[20] S )
function ShakeView ( float shaketime, float RollMag, float vertmag )
exec function ShowInventory ( )
exec function ShowLoadMenu ( )
exec function ShowMenu ( )
exec function ShowPath ( )
exec function ShowScores ( )
exec event ShowUpgradeMenu ( )
exec function SloMo ( float T )
exec function SnapView ( bool B )
function SpawnGibbedCarcass ( )
exec function StairLook ( bool B )
function StartWalk ( )
exec function Suicide ( )
exec function Summon ( string[128] ClassName )
function SwimAnimUpdate ( )
exec function SwitchCoopLevel ( string[128] URL )
exec function SwitchLevel ( string[128] URL )
exec function SwitchWeapon ( byte F )
exec function Taunt ( name Sequence )
exec function Taunt ( name Sequence )
exec function ThrowWeapon ( )
function Timer ( )
function Timer ( )
function Timer ( )
function Timer ( )
event TravelPostAccept ( )
event UnPossess ( )
function UpdateBob ( float F )
event UpdateEyeHeight ( float DeltaTime )
function UpdateRotation ( float DeltaTime, float maxPitch )
function UpdateSensitivity ( float F )
intrinsic(546) final function UpdateURL ( string[128] NewOption )
exec function ViewClass (
class<
actor> aClass )
function ViewFlash ( float DeltaTime )
exec function ViewPlayer ( string[32] S )
function ViewShake ( float DeltaTime )
exec function Walk ( )
ZoneChange FeigningDeath Source code
function ZoneChange (
ZoneInfo NewZone )
ZoneChange PlayerSwimming Source code
function ZoneChange (
ZoneInfo NewZone )
ZoneChange PlayerWalking Source code
function ZoneChange (
ZoneInfo NewZone )
intrinsic(542) final function string [ ( ] ConsoleCommandResult ( string[255] Command )
Creation time: za 22-4-2006 12:53:41.500 - Created with
UnCodeX