Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Spectator

Extends
PlayerPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Spectator

Direct Known Subclasses:

UnrealSpectator

Variables Summary
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bCountJumps, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bKeyboardLook, bLookUpStairs, Bob, bobtime, bPressedJump, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, CarcassType, CarryInfo, CdTrack, ClientNetMinDelta, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FlashFog, FlashScale, FreeMoves, Handedness, HUDType, JumpSound, LastUpdateTime, maxshake, Misc1, Misc2, MouseSensitivity, MyAutoAim, myHUD, NetSpeed, Password, Player, ProgressMessage, ProgressMessageTwo, ProgressTimeOut, RendMap, SavedMoves, Scoring, ScoringType, ServerNetMinDelta, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, Transition, verttimer, ViewTarget, WeaponPriority[20]
Inherited Variables from Engine.Pawn
AccelRate, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFromWall, bHitSlopedWall, bHunting, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStrafe, bUpAndOut, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MinHitWall, MoveTarget, MoveTimer, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerName, ReducedDamagePct, ReducedDamageType, score, SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Stimulus, Team, TeamName, UnderWaterTime, ViewRotation, Visibility, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
function ActivateItem ()
function AltFire (optional float F)
function BehindView (Bool B)
function ClientReStart ()
function Fire (optional float F)
function Fly ()
function Grab ()
function NextItem ()
function PlayerTimeOut ()
function Possess ()
function PostBeginPlay ()
function PrevItem ()
function RestartLevel ()
function Say (string[255] S)
function SwitchWeapon (byte F)
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, AutonomousPhysics, BeginState, BehindView, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeNetSpeed, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientMessage, ClientRefreshScores, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ConsoleCommand, Destroyed, Died, Dodge, DoJump, EndState, Falling, FeignDeath, FindGoodView, Fire, Fly, FunctionKey, GetFreeMove, Ghost, Gibbed, God, Grab, HandleWalking, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, Pause, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreRender, PrevItem, PrevWeapon, ProcessMove, QuickLoad, QuickRefreshScores, QuickSave, RememberSpot, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerRequestScores, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressMessageTwo, SetProgressTime, SetSensitivity, SetSpeed, SetTeam, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, StairLook, StartWalk, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Timer, TravelPostAccept, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, ViewClass, ViewFlash, ViewPlayer, ViewShake, Walk, ZoneChange, [
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustHitLocation, AdjustToss, BaseChange, BeginState, CanSee, ChangedWeapon, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetRotation, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, Gibbed, gibbedBy, GrabDecoration, HeadZoneChange, HearNoise, HidePlayer, JumpOffPawn, Killed, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PreBeginPlay, PreSetMovement, RemovePawn, SeePlayer, SetMovementPhysics, SpawnCarcass, SpawnGibbedCarcass, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateEyeHeight, WaitForLanding, WarnTarget, [


Functions Detail

ActivateItem Source code

exec function ActivateItem ( )

AltFire Source code

exec function AltFire ( optional float F )

BehindView Source code

exec function BehindView ( Bool B )

ClientReStart Source code

function ClientReStart ( )

Fire Source code

exec function Fire ( optional float F )

Fly Source code

exec function Fly ( )

Grab Source code

exec function Grab ( )

NextItem Source code

exec function NextItem ( )

PlayerTimeOut Source code

function PlayerTimeOut ( )

Possess Source code

function Possess ( )

PostBeginPlay Source code

function PostBeginPlay ( )

PrevItem Source code

exec function PrevItem ( )

RestartLevel Source code

exec function RestartLevel ( )

Say Source code

exec function Say ( string[255] S )

SwitchWeapon Source code

exec function SwitchWeapon ( byte F )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 12:53:42.546 - Created with UnCodeX