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UnrealI.UnrealSpectator

Extends
Spectator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Spectator
            |   
            +-- UnrealI.UnrealSpectator

Variables Summary
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bCountJumps, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bKeyboardLook, bLookUpStairs, Bob, bobtime, bPressedJump, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, CarcassType, CarryInfo, CdTrack, ClientNetMinDelta, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FlashFog, FlashScale, FreeMoves, Handedness, HUDType, JumpSound, LastUpdateTime, maxshake, Misc1, Misc2, MouseSensitivity, MyAutoAim, myHUD, NetSpeed, Password, Player, ProgressMessage, ProgressMessageTwo, ProgressTimeOut, RendMap, SavedMoves, Scoring, ScoringType, ServerNetMinDelta, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, Transition, verttimer, ViewTarget, WeaponPriority[20]

Functions Summary
Inherited Functions from Engine.Spectator
ActivateItem, AltFire, BehindView, ClientReStart, Fire, Fly, Grab, NextItem, PlayerTimeOut, Possess, PostBeginPlay, PrevItem, RestartLevel, Say, SwitchWeapon, TakeDamage
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, AutonomousPhysics, BeginState, BehindView, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeNetSpeed, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientMessage, ClientRefreshScores, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ConsoleCommand, Destroyed, Died, Dodge, DoJump, EndState, Falling, FeignDeath, FindGoodView, Fire, Fly, FunctionKey, GetFreeMove, Ghost, Gibbed, God, Grab, HandleWalking, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, Pause, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreRender, PrevItem, PrevWeapon, ProcessMove, QuickLoad, QuickRefreshScores, QuickSave, RememberSpot, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerRequestScores, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressMessageTwo, SetProgressTime, SetSensitivity, SetSpeed, SetTeam, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, StairLook, StartWalk, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Timer, TravelPostAccept, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, ViewClass, ViewFlash, ViewPlayer, ViewShake, Walk, ZoneChange, [



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Creation time: za 22-4-2006 12:53:43.515 - Created with UnCodeX