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UnrealI.UnrealIPlayer

Extends
PlayerPawn
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealI.UnrealIPlayer

Direct Known Subclasses:

Human, SkaarjPlayer

Variables Summary
Sounds
soundbreathagain
soundDie2
soundDie3
soundDie4
sounddrown
soundFootstep1
soundFootstep2
soundFootstep3
soundGaspSound
soundHitSound3
soundHitSound4
soundLandGrunt
soundUWHit1
soundUWHit2
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bCountJumps, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bKeyboardLook, bLookUpStairs, Bob, bobtime, bPressedJump, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, CarcassType, CarryInfo, CdTrack, ClientNetMinDelta, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FlashFog, FlashScale, FreeMoves, Handedness, HUDType, JumpSound, LastUpdateTime, maxshake, Misc1, Misc2, MouseSensitivity, MyAutoAim, myHUD, NetSpeed, Password, Player, ProgressMessage, ProgressMessageTwo, ProgressTimeOut, RendMap, SavedMoves, Scoring, ScoringType, ServerNetMinDelta, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, Transition, verttimer, ViewTarget, WeaponPriority[20]
Inherited Variables from Engine.Pawn
AccelRate, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFromWall, bHitSlopedWall, bHunting, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStrafe, bUpAndOut, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MinHitWall, MoveTarget, MoveTimer, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerName, ReducedDamagePct, ReducedDamageType, score, SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Stimulus, Team, TeamName, UnderWaterTime, ViewRotation, Visibility, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
function ClientPlayTakeHit (float tweentime, vector HitLoc, int Damage, bool bServerGuessWeapon)
function Gasp ()
function PlayDeathHit (float Damage, vector HitLocation, name damageType)
function PlayDyingSound ()
function PlayFootStep ()
function PlayHit (float Damage, vector HitLocation, name damageType, float MomentumZ)
function PlayTakeHitSound (int damage, name damageType, int Mult)
event Possess ()
function ShowLoadMenu ()
event ShowUpgradeMenu ()
function Summon (string[128] ClassName)
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, AutonomousPhysics, BeginState, BehindView, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeNetSpeed, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientMessage, ClientRefreshScores, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ConsoleCommand, Destroyed, Died, Dodge, DoJump, EndState, Falling, FeignDeath, FindGoodView, Fire, Fly, FunctionKey, GetFreeMove, Ghost, Gibbed, God, Grab, HandleWalking, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, Pause, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreRender, PrevItem, PrevWeapon, ProcessMove, QuickLoad, QuickRefreshScores, QuickSave, RememberSpot, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerRequestScores, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressMessageTwo, SetProgressTime, SetSensitivity, SetSpeed, SetTeam, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, StairLook, StartWalk, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Timer, TravelPostAccept, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, ViewClass, ViewFlash, ViewPlayer, ViewShake, Walk, ZoneChange, [
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustHitLocation, AdjustToss, BaseChange, BeginState, CanSee, ChangedWeapon, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetRotation, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, Gibbed, gibbedBy, GrabDecoration, HeadZoneChange, HearNoise, HidePlayer, JumpOffPawn, Killed, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PreBeginPlay, PreSetMovement, RemovePawn, SeePlayer, SetMovementPhysics, SpawnCarcass, SpawnGibbedCarcass, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateEyeHeight, WaitForLanding, WarnTarget, [


Variables Detail

Sounds

breathagain Source code

var(Sounds) sound breathagain;

Die2 Source code

var(Sounds) sound Die2;

Die3 Source code

var(Sounds) sound Die3;

Die4 Source code

var(Sounds) sound Die4;

drown Source code

var(Sounds) sound drown;

Footstep1 Source code

var(Sounds) sound Footstep1;

Footstep2 Source code

var(Sounds) sound Footstep2;

Footstep3 Source code

var(Sounds) sound Footstep3;

GaspSound Source code

var(Sounds) sound GaspSound;

HitSound3 Source code

var(Sounds) sound HitSound3;

HitSound4 Source code

var(Sounds) sound HitSound4;

LandGrunt Source code

var(Sounds) sound LandGrunt;

UWHit1 Source code

var(Sounds) sound UWHit1;

UWHit2 Source code

var(Sounds) sound UWHit2;


Functions Detail

ClientPlayTakeHit Source code

function ClientPlayTakeHit ( float tweentime, vector HitLoc, int Damage, bool bServerGuessWeapon )

Gasp Source code

function Gasp ( )

PlayDeathHit Source code

function PlayDeathHit ( float Damage, vector HitLocation, name damageType )

PlayDyingSound Source code

function PlayDyingSound ( )

PlayFootStep Source code

simulated function PlayFootStep ( )

PlayHit Source code

function PlayHit ( float Damage, vector HitLocation, name damageType, float MomentumZ )

PlayTakeHitSound Source code

function PlayTakeHitSound ( int damage, name damageType, int Mult )

Possess Source code

event Possess ( )

ShowLoadMenu Source code

exec function ShowLoadMenu ( )

ShowUpgradeMenu Source code

exec event ShowUpgradeMenu ( )

Summon Source code

exec function Summon ( string[128] ClassName )



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Creation time: za 22-4-2006 12:53:43.375 - Created with UnCodeX