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Engine.Camera

Extends
PlayerPawn
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Camera

Variables Summary
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bCountJumps, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bKeyboardLook, bLookUpStairs, Bob, bobtime, bPressedJump, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, CarcassType, CarryInfo, CdTrack, ClientNetMinDelta, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FlashFog, FlashScale, FreeMoves, Handedness, HUDType, JumpSound, LastUpdateTime, maxshake, Misc1, Misc2, MouseSensitivity, MyAutoAim, myHUD, NetSpeed, Password, Player, ProgressMessage, ProgressMessageTwo, ProgressTimeOut, RendMap, SavedMoves, Scoring, ScoringType, ServerNetMinDelta, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, Transition, verttimer, ViewTarget, WeaponPriority[20]
Inherited Variables from Engine.Pawn
AccelRate, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFromWall, bHitSlopedWall, bHunting, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStrafe, bUpAndOut, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MinHitWall, MoveTarget, MoveTimer, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerName, ReducedDamagePct, ReducedDamageType, score, SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Stimulus, Team, TeamName, UnderWaterTime, ViewRotation, Visibility, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, AutonomousPhysics, BeginState, BehindView, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeNetSpeed, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientMessage, ClientRefreshScores, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ConsoleCommand, Destroyed, Died, Dodge, DoJump, EndState, Falling, FeignDeath, FindGoodView, Fire, Fly, FunctionKey, GetFreeMove, Ghost, Gibbed, God, Grab, HandleWalking, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, Pause, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreRender, PrevItem, PrevWeapon, ProcessMove, QuickLoad, QuickRefreshScores, QuickSave, RememberSpot, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerRequestScores, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressMessageTwo, SetProgressTime, SetSensitivity, SetSpeed, SetTeam, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, StairLook, StartWalk, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Timer, TravelPostAccept, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, ViewClass, ViewFlash, ViewPlayer, ViewShake, Walk, ZoneChange, [
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustHitLocation, AdjustToss, BaseChange, BeginState, CanSee, ChangedWeapon, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetRotation, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, Gibbed, gibbedBy, GrabDecoration, HeadZoneChange, HearNoise, HidePlayer, JumpOffPawn, Killed, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PreBeginPlay, PreSetMovement, RemovePawn, SeePlayer, SetMovementPhysics, SpawnCarcass, SpawnGibbedCarcass, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateEyeHeight, WaitForLanding, WarnTarget, [



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Creation time: za 22-4-2006 12:53:38.984 - Created with UnCodeX