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UnrealI.UnrealGameMenu

Extends
UnrealMenu
Modifiers
localized

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealI.UnrealMenu
         |   
         +-- UnrealI.UnrealGameMenu

Direct Known Subclasses:

UnrealNewGameMenu

Variables Summary
Inherited Variables from Engine.Menu
bConfigChanged, bExitAllMenus, CenterString, DisabledString, EnabledString, HelpMessage[24], LeftString, MenuLength, MenuList[24], MenuTitle, ParentMenu, PlayerOwner, RightString, Selection

Functions Summary
function DrawMenu (canvas Canvas)
functionbool ProcessSelection ()
function SaveConfigs ()
Inherited Functions from UnrealI.UnrealMenu
DrawBackGround, DrawSlider, PlayEnterSound, PlayModifySound, PlaySelectSound
Inherited Functions from Engine.Menu
DrawHelpPanel, DrawList, DrawMenu, DrawTitle, ExitAllMenus, ExitMenu, MenuProcessInput, MenuTick, PlayEnterSound, PlayModifySound, PlaySelectSound, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuKey, ProcessMenuUpdate, ProcessNo, ProcessRight, ProcessSelection, ProcessYes, SaveConfigs, SetFontBrightness


Functions Detail

DrawMenu Source code

function DrawMenu ( canvas Canvas )

ProcessSelection Source code

function bool ProcessSelection ( )

SaveConfigs Source code

function SaveConfigs ( )



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Creation time: za 22-4-2006 12:53:43.312 - Created with UnCodeX