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UnrealI.UnrealMenu

Extends
Menu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealI.UnrealMenu

Direct Known Subclasses:

InfoMenu, UnrealBotConfigMenu, UnrealChooseGameMenu, UnrealFavoritesMenu, UnrealGameMenu, UnrealGameOptionsMenu, UnrealHelpMenu, UnrealIndivBotMenu, UnrealJoinGameMenu, UnrealKeyboardMenu, UnrealListenMenu, UnrealMainMenu, UnrealMultiPlayerMenu, UnrealOptionsMenu, UnrealPlayerMenu, UnrealQuitMenu, UnrealServerMenu, UnrealSlotMenu, UnrealVideoMenu, UnrealWeaponMenu

Variables Summary
Inherited Variables from Engine.Menu
bConfigChanged, bExitAllMenus, CenterString, DisabledString, EnabledString, HelpMessage[24], LeftString, MenuLength, MenuList[24], MenuTitle, ParentMenu, PlayerOwner, RightString, Selection
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function DrawBackGround (canvas Canvas, bool bNoLogo)
function DrawSlider (canvas Canvas, int StartX, int StartY, int Value, int sMin, int StepSize)
function PlayEnterSound ()
function PlayModifySound ()
function PlaySelectSound ()
Inherited Functions from Engine.Menu
DrawHelpPanel, DrawList, DrawMenu, DrawTitle, ExitAllMenus, ExitMenu, MenuProcessInput, MenuTick, PlayEnterSound, PlayModifySound, PlaySelectSound, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuKey, ProcessMenuUpdate, ProcessNo, ProcessRight, ProcessSelection, ProcessYes, SaveConfigs, SetFontBrightness
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Functions Detail

DrawBackGround Source code

function DrawBackGround ( canvas Canvas, bool bNoLogo )

DrawSlider Source code

function DrawSlider ( canvas Canvas, int StartX, int StartY, int Value, int sMin, int StepSize )

PlayEnterSound Source code

simulated function PlayEnterSound ( )

PlayModifySound Source code

simulated function PlayModifySound ( )

PlaySelectSound Source code

simulated function PlaySelectSound ( )



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Creation time: za 22-4-2006 12:53:43.421 - Created with UnCodeX