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UnrealI.UnrealListenMenu

Extends
UnrealMenu
Modifiers
localized

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealI.UnrealMenu
         |   
         +-- UnrealI.UnrealListenMenu

Variables Summary
string[128]LastServer
floatListenTimer
ClientBeaconReceiverreceiver
Inherited Variables from Engine.Menu
bConfigChanged, bExitAllMenus, CenterString, DisabledString, EnabledString, HelpMessage[24], LeftString, MenuLength, MenuList[24], MenuTitle, ParentMenu, PlayerOwner, RightString, Selection

Functions Summary
function Destroyed ()
function DrawMenu (canvas Canvas)
function PostBeginPlay ()
functionbool ProcessSelection ()
Inherited Functions from UnrealI.UnrealMenu
DrawBackGround, DrawSlider, PlayEnterSound, PlayModifySound, PlaySelectSound
Inherited Functions from Engine.Menu
DrawHelpPanel, DrawList, DrawMenu, DrawTitle, ExitAllMenus, ExitMenu, MenuProcessInput, MenuTick, PlayEnterSound, PlayModifySound, PlaySelectSound, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuKey, ProcessMenuUpdate, ProcessNo, ProcessRight, ProcessSelection, ProcessYes, SaveConfigs, SetFontBrightness


Variables Detail

LastServer Source code

var string[128] LastServer;

ListenTimer Source code

var float ListenTimer;

receiver Source code

var ClientBeaconReceiver receiver;


Functions Detail

Destroyed Source code

function Destroyed ( )

DrawMenu Source code

function DrawMenu ( canvas Canvas )

PostBeginPlay Source code

function PostBeginPlay ( )

ProcessSelection Source code

function bool ProcessSelection ( )



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Creation time: za 22-4-2006 12:53:43.406 - Created with UnCodeX