UnrealI.UnrealFavoritesMenu
- Extends
- UnrealMenu
- Modifiers
- config localized
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Menu
|
+-- UnrealI.UnrealMenu
|
+-- UnrealI.UnrealFavoritesMenu
Inherited Variables from Engine.Menu |
bConfigChanged, bExitAllMenus, CenterString, DisabledString, EnabledString, HelpMessage[24], LeftString, MenuLength, MenuList[24], MenuTitle, ParentMenu, PlayerOwner, RightString, Selection |
Inherited Functions from Engine.Menu |
DrawHelpPanel, DrawList, DrawMenu, DrawTitle, ExitAllMenus, ExitMenu, MenuProcessInput, MenuTick, PlayEnterSound, PlayModifySound, PlaySelectSound, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuKey, ProcessMenuUpdate, ProcessNo, ProcessRight, ProcessSelection, ProcessYes, SaveConfigs, SetFontBrightness |
var config string[128] Aliases[12];
var bool bEditAlias;
var bool bEditFavorite;
var bool bEditMode;
var localized string[32] EditList[2];
var int EditSelection;
var config string[128] Favorites[12];
var string[128] OldAlias;
var string[128] OldFavorite;
function bool ProcessLeft ( )
function ProcessMenuEscape ( )
function ProcessMenuInput ( coerce string[64] InputString )
function ProcessMenuUpdate ( coerce string[64] InputString )
function bool ProcessRight ( )
function bool ProcessSelection ( )
function SaveConfigs ( )
Creation time: za 22-4-2006 12:53:43.296 - Created with
UnCodeX