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UnrealI.UnrealChooseGameMenu

Extends
UnrealMenu
Modifiers
localized

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealI.UnrealMenu
         |   
         +-- UnrealI.UnrealChooseGameMenu

Variables Summary
UnrealChooseGameMenu
string[64]GameNames[20]
string[64]StartMaps[20]
Inherited Variables from Engine.Menu
bConfigChanged, bExitAllMenus, CenterString, DisabledString, EnabledString, HelpMessage[24], LeftString, MenuLength, MenuList[24], MenuTitle, ParentMenu, PlayerOwner, RightString, Selection

Functions Summary
function DrawMenu (canvas Canvas)
functionbool ProcessSelection ()
Inherited Functions from UnrealI.UnrealMenu
DrawBackGround, DrawSlider, PlayEnterSound, PlayModifySound, PlaySelectSound
Inherited Functions from Engine.Menu
DrawHelpPanel, DrawList, DrawMenu, DrawTitle, ExitAllMenus, ExitMenu, MenuProcessInput, MenuTick, PlayEnterSound, PlayModifySound, PlaySelectSound, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuKey, ProcessMenuUpdate, ProcessNo, ProcessRight, ProcessSelection, ProcessYes, SaveConfigs, SetFontBrightness


Variables Detail

UnrealChooseGameMenu

GameNames[20] Source code

var(UnrealChooseGameMenu) config string[64] GameNames[20];

StartMaps[20] Source code

var(UnrealChooseGameMenu) config string[64] StartMaps[20];


Functions Detail

DrawMenu Source code

function DrawMenu ( canvas Canvas )

ProcessSelection Source code

function bool ProcessSelection ( )



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Creation time: za 22-4-2006 12:53:43.281 - Created with UnCodeX