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UnrealI.UnrealWeaponMenu

Extends
UnrealMenu
Modifiers
localized

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealI.UnrealMenu
         |   
         +-- UnrealI.UnrealWeaponMenu

Variables Summary
boolbInitLength
intSlot[21]
Inherited Variables from Engine.Menu
bConfigChanged, bExitAllMenus, CenterString, DisabledString, EnabledString, HelpMessage[24], LeftString, MenuLength, MenuList[24], MenuTitle, ParentMenu, PlayerOwner, RightString, Selection

Functions Summary
function DrawMenu (canvas Canvas)
functionbool ProcessLeft ()
functionbool ProcessRight ()
function SaveConfigs ()
Inherited Functions from UnrealI.UnrealMenu
DrawBackGround, DrawSlider, PlayEnterSound, PlayModifySound, PlaySelectSound
Inherited Functions from Engine.Menu
DrawHelpPanel, DrawList, DrawMenu, DrawTitle, ExitAllMenus, ExitMenu, MenuProcessInput, MenuTick, PlayEnterSound, PlayModifySound, PlaySelectSound, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuKey, ProcessMenuUpdate, ProcessNo, ProcessRight, ProcessSelection, ProcessYes, SaveConfigs, SetFontBrightness


Variables Detail

bInitLength Source code

var bool bInitLength;

Slot[21] Source code

var int Slot[21];


Functions Detail

DrawMenu Source code

function DrawMenu ( canvas Canvas )

ProcessLeft Source code

function bool ProcessLeft ( )

ProcessRight Source code

function bool ProcessRight ( )

SaveConfigs Source code

function SaveConfigs ( )



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Creation time: za 22-4-2006 12:53:43.546 - Created with UnCodeX