UnrealI.UnrealMeshMenu
- Extends
- UnrealPlayerMenu
- Modifiers
- config localized
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Menu
|
+-- UnrealI.UnrealMenu
|
+-- UnrealI.UnrealPlayerMenu
|
+-- UnrealI.UnrealMeshMenu
Inherited Functions from UnrealI.UnrealPlayerMenu |
DrawHelpPanel, DrawMenu, ExitMenu, MenuTick, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuUpdate, ProcessRight, ProcessSelection, SaveConfigs, SetUpDisplay |
var string[64] ClassString;
var config int NumPlayerClasses;
var config string[32] PlayerClasses[16];
var int PlayerClassNum;
var config byte SinglePlayerMesh[16];
var bool SinglePlayerOnly;
var string[128] StartMap;
function bool ChangeMesh ( )
function LoadAllMeshes ( )
function PostBeginPlay ( )
function bool ProcessLeft ( )
function bool ProcessRight ( )
function bool ProcessSelection ( )
function SaveConfigs ( )
function SetUpDisplay ( )
Creation time: za 22-4-2006 12:53:43.437 - Created with
UnCodeX