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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealI.UnrealGameInfo | +-- UnrealI.DeathMatchGame
DarkMatch, KingOfTheHill, TeamGame
Variables Summary | |
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bool | bAlreadyChanged |
bool | bGameEnded |
BotInfo | BotConfig |
string[255] | GlobalNameChange |
string[128] | MaxedOutMessage |
string[255] | NoNameChange |
int | NumBots |
int | NumPlayers |
int | RemainingBots |
int | RemainingTime |
DeathMatchGame | |
bool | bChangeLevels |
bool | bMultiPlayerBots |
int | FragLimit |
int | InitialBots |
int | MaxPlayers |
int | TimeLimit |
Functions Summary | ||
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![]() | AcceptInventory (pawn PlayerPawn) | |
![]() | bool | AddBot () |
![]() | bool | CanSpectate (pawn Viewer, actor ViewTarget) |
![]() | ChangeName (Pawn Other, coerce string[20] S, bool bNameChange) | |
![]() | EndGame () | |
![]() | NavigationPoint | FindPlayerStart (optional byte Team, optional string[32] incomingName) |
![]() | ForceMeshesToExist () | |
![]() | GetBeaconText (out string[240] Result) | |
![]() | Killed (pawn killer, pawn Other, name damageType) | |
![]() | playerpawn | Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass) |
![]() | Logout (pawn Exiting) | |
![]() | PlaySpawnEffect (inventory Inv) | |
![]() | PostBeginPlay () | |
![]() | playerpawn | PreLogin (string[120] Options, out string[80] Error) |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) |
![]() | RestartGame () | |
![]() | bool | ShouldRespawn (Actor Other) |
![]() | Timer () |
Inherited Functions from UnrealI.UnrealGameInfo |
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PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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