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UnrealI.DeathMatchGame

Extends
UnrealGameInfo
Modifiers
localized config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealI.UnrealGameInfo
            |   
            +-- UnrealI.DeathMatchGame

Direct Known Subclasses:

DarkMatch, KingOfTheHill, TeamGame

Variables Summary
boolbAlreadyChanged
boolbGameEnded
BotInfoBotConfig
string[255]GlobalNameChange
string[128]MaxedOutMessage
string[255]NoNameChange
intNumBots
intNumPlayers
intRemainingBots
intRemainingTime
DeathMatchGame
boolbChangeLevels
boolbMultiPlayerBots
intFragLimit
intInitialBots
intMaxPlayers
intTimeLimit
Inherited Variables from UnrealI.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathArticle, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bAllowRemoteAdmin, bCanChangeSkin, bCoopWeaponMode, BeaconName, bHumansOnly, bLowGore, bMuteSpectators, bNoMonsters, bPauseable, bRestartLevel, bShareware, DefaultPlayerClass, DefaultPlayerName, DefaultWaterEntryActor, DefaultWaterEntrySound, DefaultWaterExitActor, DefaultWaterExitSound, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, GameMenuType, GameSpeed, HUDType, ItemGoals, KillGoals, LeftMessage, MapListType, MapPrefix, MaxSpectators, NameChangedMessage, ScoreBoardType, Scores, SecretGoals, SentText, SpecialDamageString, StartTime, SwitchLevelMessage

Functions Summary
function AcceptInventory (pawn PlayerPawn)
functionbool AddBot ()
functionbool CanSpectate (pawn Viewer, actor ViewTarget)
function ChangeName (Pawn Other, coerce string[20] S, bool bNameChange)
function EndGame ()
functionNavigationPoint FindPlayerStart (optional byte Team, optional string[32] incomingName)
function ForceMeshesToExist ()
event GetBeaconText (out string[240] Result)
function Killed (pawn killer, pawn Other, name damageType)
eventplayerpawn Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass)
function Logout (pawn Exiting)
function PlaySpawnEffect (inventory Inv)
function PostBeginPlay ()
eventplayerpawn PreLogin (string[120] Options, out string[80] Error)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
function RestartGame ()
functionbool ShouldRespawn (Actor Other)
function Timer ()
Inherited Functions from UnrealI.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GetBeaconText, GetKeyValue, GrabOption, HasOption, InitGame, IsRelevant, Killed, Login, Logout, PickupQuery, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RestartGame, RestartPlayer, ScoreEvent, SendPlayer, SetGameSpeed, ShouldRespawn, StartPlayer, Timer, [


Variables Detail

bAlreadyChanged Source code

var bool bAlreadyChanged;

bGameEnded Source code

var bool bGameEnded;

BotConfig Source code

var BotInfo BotConfig;

GlobalNameChange Source code

var localized string[255] GlobalNameChange;

MaxedOutMessage Source code

var localized string[128] MaxedOutMessage;

NoNameChange Source code

var localized string[255] NoNameChange;

NumBots Source code

var int NumBots;

NumPlayers Source code

var int NumPlayers;

RemainingBots Source code

var int RemainingBots;

RemainingTime Source code

var int RemainingTime;

DeathMatchGame

bChangeLevels Source code

var(DeathMatchGame) globalconfig bool bChangeLevels;

bMultiPlayerBots Source code

var(DeathMatchGame) globalconfig bool bMultiPlayerBots;

FragLimit Source code

var(DeathMatchGame) globalconfig int FragLimit;

InitialBots Source code

var(DeathMatchGame) globalconfig int InitialBots;

MaxPlayers Source code

var(DeathMatchGame) globalconfig int MaxPlayers;

TimeLimit Source code

var(DeathMatchGame) globalconfig int TimeLimit;


Functions Detail

AcceptInventory Source code

function AcceptInventory ( pawn PlayerPawn )

AddBot Source code

function bool AddBot ( )

CanSpectate Source code

function bool CanSpectate ( pawn Viewer, actor ViewTarget )

ChangeName Source code

function ChangeName ( Pawn Other, coerce string[20] S, bool bNameChange )

EndGame Source code

function EndGame ( )

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( optional byte Team, optional string[32] incomingName )

ForceMeshesToExist Source code

function ForceMeshesToExist ( )

GetBeaconText Source code

event GetBeaconText ( out string[240] Result )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

Login Source code

event playerpawn Login ( string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass )

Logout Source code

function Logout ( pawn Exiting )

PlaySpawnEffect Source code

function PlaySpawnEffect ( inventory Inv )

PostBeginPlay Source code

function PostBeginPlay ( )

PreLogin Source code

event playerpawn PreLogin ( string[120] Options, out string[80] Error )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

RestartGame Source code

function RestartGame ( )

ShouldRespawn Source code

function bool ShouldRespawn ( Actor Other )

Timer Source code

function Timer ( )



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Creation time: za 22-4-2006 12:53:39.359 - Created with UnCodeX