| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealI.UnrealGameInfo
|
+-- UnrealI.DeathMatchGame
DarkMatch, KingOfTheHill, TeamGame
| Variables Summary | |
|---|---|
| bool | bAlreadyChanged |
| bool | bGameEnded |
| BotInfo | BotConfig |
| string[255] | GlobalNameChange |
| string[128] | MaxedOutMessage |
| string[255] | NoNameChange |
| int | NumBots |
| int | NumPlayers |
| int | RemainingBots |
| int | RemainingTime |
| DeathMatchGame | |
| bool | bChangeLevels |
| bool | bMultiPlayerBots |
| int | FragLimit |
| int | InitialBots |
| int | MaxPlayers |
| int | TimeLimit |
| Functions Summary | ||
|---|---|---|
![]() | AcceptInventory (pawn PlayerPawn) | |
![]() | bool | AddBot () |
![]() | bool | CanSpectate (pawn Viewer, actor ViewTarget) |
![]() | ChangeName (Pawn Other, coerce string[20] S, bool bNameChange) | |
![]() | EndGame () | |
![]() | NavigationPoint | FindPlayerStart (optional byte Team, optional string[32] incomingName) |
![]() | ForceMeshesToExist () | |
![]() | GetBeaconText (out string[240] Result) | |
![]() | Killed (pawn killer, pawn Other, name damageType) | |
![]() | playerpawn | Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass) |
![]() | Logout (pawn Exiting) | |
![]() | PlaySpawnEffect (inventory Inv) | |
![]() | PostBeginPlay () | |
![]() | playerpawn | PreLogin (string[120] Options, out string[80] Error) |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) |
![]() | RestartGame () | |
![]() | bool | ShouldRespawn (Actor Other) |
![]() | Timer () | |
| Inherited Functions from UnrealI.UnrealGameInfo |
|---|
| PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
| Variables Detail |
|---|
| Functions Detail |
|---|
AcceptInventory Source code
AddBot Source code
CanSpectate Source code
ChangeName Source code
EndGame Source code
FindPlayerStart Source code
ForceMeshesToExist Source code
GetBeaconText Source code
Killed Source code
Login Source code
Logout Source code
PlaySpawnEffect Source code
PostBeginPlay Source code
PreLogin Source code
ReduceDamage Source code
RestartGame Source code
ShouldRespawn Source code
Timer Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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