| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealI.UnrealGameInfo
|
+-- UnrealI.DeathMatchGame
|
+-- UnrealI.TeamGame
| Variables Summary | |
|---|---|
| bool | bBlueTaken |
| bool | bGreenTaken |
| bool | bRedTaken |
| bool | bYellowTaken |
| string[128] | NewTeamMessage |
| int | NextBotTeam |
| TeamInfo | Teams[16] |
| TeamGame | |
| bool | bSpawnInTeamArea |
| float | FriendlyFireScale |
| float | GoalTeamScore |
| int | MaxTeams |
| int | MaxTeamSize |
| Inherited Variables from UnrealI.DeathMatchGame |
|---|
| bAlreadyChanged, bChangeLevels, bGameEnded, bMultiPlayerBots, BotConfig, FragLimit, GlobalNameChange, InitialBots, MaxedOutMessage, MaxPlayers, NoNameChange, NumBots, NumPlayers, RemainingBots, RemainingTime, TimeLimit |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddBot () |
![]() | bool | CanSpectate (pawn Viewer, actor ViewTarget) |
![]() | bool | ChangeTeam (Pawn Other, coerce string[20] PlayerTeam) |
![]() | NavigationPoint | FindPlayerStart (optional byte Team, optional string[32] incomingName) |
![]() | Killed (pawn killer, pawn Other, name damageType) | |
![]() | playerpawn | Login (string[32] Portal, string[120] Options, out string[80 ] Error, class<playerpawn> SpawnClass) |
![]() | Logout (pawn Exiting) | |
![]() | PostBeginPlay () | |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) |
![]() | ValidateTeamName (teaminfo aTeam, Pawn Other) | |
| Inherited Functions from UnrealI.DeathMatchGame |
|---|
| AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, ForceMeshesToExist, GetBeaconText, Killed, Login, Logout, PlaySpawnEffect, PostBeginPlay, PreLogin, ReduceDamage, RestartGame, ShouldRespawn, Timer |
| Inherited Functions from UnrealI.UnrealGameInfo |
|---|
| PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddBot Source code
CanSpectate Source code
ChangeTeam Source code
FindPlayerStart Source code
Killed Source code
Login Source code
Logout Source code
PostBeginPlay Source code
ReduceDamage Source code
ValidateTeamName Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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