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UnrealI.TeamGame

Extends
DeathMatchGame
Modifiers
localized config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealI.UnrealGameInfo
            |   
            +-- UnrealI.DeathMatchGame
               |   
               +-- UnrealI.TeamGame

Variables Summary
boolbBlueTaken
boolbGreenTaken
boolbRedTaken
boolbYellowTaken
string[128]NewTeamMessage
intNextBotTeam
TeamInfoTeams[16]
TeamGame
boolbSpawnInTeamArea
floatFriendlyFireScale
floatGoalTeamScore
intMaxTeams
intMaxTeamSize
Inherited Variables from UnrealI.DeathMatchGame
bAlreadyChanged, bChangeLevels, bGameEnded, bMultiPlayerBots, BotConfig, FragLimit, GlobalNameChange, InitialBots, MaxedOutMessage, MaxPlayers, NoNameChange, NumBots, NumPlayers, RemainingBots, RemainingTime, TimeLimit
Inherited Variables from UnrealI.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathArticle, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
functionbool AddBot ()
functionbool CanSpectate (pawn Viewer, actor ViewTarget)
functionbool ChangeTeam (Pawn Other, coerce string[20] PlayerTeam)
functionNavigationPoint FindPlayerStart (optional byte Team, optional string[32] incomingName)
function Killed (pawn killer, pawn Other, name damageType)
functionplayerpawn Login (string[32] Portal, string[120] Options, out string[80 ] Error, class<playerpawn> SpawnClass)
function Logout (pawn Exiting)
function PostBeginPlay ()
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
function ValidateTeamName (teaminfo aTeam, Pawn Other)
Inherited Functions from UnrealI.DeathMatchGame
AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, ForceMeshesToExist, GetBeaconText, Killed, Login, Logout, PlaySpawnEffect, PostBeginPlay, PreLogin, ReduceDamage, RestartGame, ShouldRespawn, Timer
Inherited Functions from UnrealI.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [


Variables Detail

bBlueTaken Source code

var bool bBlueTaken;

bGreenTaken Source code

var bool bGreenTaken;

bRedTaken Source code

var bool bRedTaken;

bYellowTaken Source code

var bool bYellowTaken;

NewTeamMessage Source code

var localized string[128] NewTeamMessage;

NextBotTeam Source code

var int NextBotTeam;

Teams[16] Source code

var TeamInfo Teams[16];

TeamGame

bSpawnInTeamArea Source code

var(TeamGame) config bool bSpawnInTeamArea;

FriendlyFireScale Source code

var(TeamGame) config float FriendlyFireScale;

GoalTeamScore Source code

var(TeamGame) config float GoalTeamScore;

MaxTeams Source code

var(TeamGame) config int MaxTeams;

MaxTeamSize Source code

var(TeamGame) config int MaxTeamSize;


Functions Detail

AddBot Source code

function bool AddBot ( )

CanSpectate Source code

function bool CanSpectate ( pawn Viewer, actor ViewTarget )

ChangeTeam Source code

function bool ChangeTeam ( Pawn Other, coerce string[20] PlayerTeam )

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( optional byte Team, optional string[32] incomingName )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

Login Source code

function playerpawn Login ( string[32] Portal, string[120] Options, out string[80 ] Error, class<playerpawn> SpawnClass )

Logout Source code

function Logout ( pawn Exiting )

PostBeginPlay Source code

function PostBeginPlay ( )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

ValidateTeamName Source code

function ValidateTeamName ( teaminfo aTeam, Pawn Other )



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Creation time: za 22-4-2006 12:53:42.859 - Created with UnCodeX