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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealI.UnrealGameInfo | +-- UnrealI.DeathMatchGame | +-- UnrealI.TeamGame
Variables Summary | |
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bool | bBlueTaken |
bool | bGreenTaken |
bool | bRedTaken |
bool | bYellowTaken |
string[128] | NewTeamMessage |
int | NextBotTeam |
TeamInfo | Teams[16] |
TeamGame | |
bool | bSpawnInTeamArea |
float | FriendlyFireScale |
float | GoalTeamScore |
int | MaxTeams |
int | MaxTeamSize |
Inherited Variables from UnrealI.DeathMatchGame |
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bAlreadyChanged, bChangeLevels, bGameEnded, bMultiPlayerBots, BotConfig, FragLimit, GlobalNameChange, InitialBots, MaxedOutMessage, MaxPlayers, NoNameChange, NumBots, NumPlayers, RemainingBots, RemainingTime, TimeLimit |
Functions Summary | ||
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bool | AddBot () | |
bool | CanSpectate (pawn Viewer, actor ViewTarget) | |
bool | ChangeTeam (Pawn Other, coerce string[20] PlayerTeam) | |
NavigationPoint | FindPlayerStart (optional byte Team, optional string[32] incomingName) | |
Killed (pawn killer, pawn Other, name damageType) | ||
playerpawn | Login (string[32] Portal, string[120] Options, out string[80 ] Error, class<playerpawn> SpawnClass) | |
Logout (pawn Exiting) | ||
PostBeginPlay () | ||
int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) | |
ValidateTeamName (teaminfo aTeam, Pawn Other) |
Inherited Functions from UnrealI.DeathMatchGame |
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AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, ForceMeshesToExist, GetBeaconText, Killed, Login, Logout, PlaySpawnEffect, PostBeginPlay, PreLogin, ReduceDamage, RestartGame, ShouldRespawn, Timer |
Inherited Functions from UnrealI.UnrealGameInfo |
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PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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