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UnrealI.BotInfo

Extends
Info
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- UnrealI.BotInfo

Variables Summary
byteConfigUsed[32]
BotInfo
boolbAdjustSkill
string[32]BotClasses[32]
string[20]BotNames[32]
floatBotSkills[32]
string[64]BotSkins[32]
string[20]BotTeams[32]
boolbRandomOrder
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
functionint ChooseBotInfo ()
functionclass<botsGetBotClass (int n)
function Individualize (bots NewBot, int n, int NumBots)
function PreBeginPlay ()
function SetBotClass (string[32] ClassName, int n)
function SetBotName (coerce string[20] NewName, int n)
function SetBotSkin (coerce string[64] NewSkin, int n)
function SetBotTeam (coerce string[20] NewTeam, int n)
functionString [ (] GetBotName(int n)
functionString [ (] GetBotClassName(int n)
functionstring [ (] GetBotTeam(int num)
functionstring [ (] GetBotSkin(int num)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

ConfigUsed[32] Source code

var byte ConfigUsed[32];

BotInfo

bAdjustSkill Source code

var(BotInfo) config bool bAdjustSkill;

BotClasses[32] Source code

var(BotInfo) config string[32] BotClasses[32];

BotNames[32] Source code

var(BotInfo) config string[20] BotNames[32];

BotSkills[32] Source code

var(BotInfo) config float BotSkills[32];

BotSkins[32] Source code

var(BotInfo) config string[64] BotSkins[32];

BotTeams[32] Source code

var(BotInfo) config string[20] BotTeams[32];

bRandomOrder Source code

var(BotInfo) config bool bRandomOrder;


Functions Detail

ChooseBotInfo Source code

function int ChooseBotInfo ( )

GetBotClass Source code

function class<bots> GetBotClass ( int n )

Individualize Source code

function Individualize ( bots NewBot, int n, int NumBots )

PreBeginPlay Source code

function PreBeginPlay ( )

SetBotClass Source code

function SetBotClass ( string[32] ClassName, int n )

SetBotName Source code

function SetBotName ( coerce string[20] NewName, int n )

SetBotSkin Source code

function SetBotSkin ( coerce string[64] NewSkin, int n )

SetBotTeam Source code

function SetBotTeam ( coerce string[20] NewTeam, int n )

[ Source code

function String [ ( ] GetBotName(int n )

[ Source code

function String [ ( ] GetBotClassName(int n )

[ Source code

function string [ ( ] GetBotTeam(int num )

[ Source code

function string [ ( ] GetBotSkin(int num )



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Creation time: za 22-4-2006 12:53:38.828 - Created with UnCodeX