| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealI.ScriptedPawn
|
+-- UnrealI.Bots
HumanBot, SkaarjPlayerBot
| Variables Summary | |
|---|---|
| bool | bCamping |
| bool | bGathering |
| bool | bNoShootDecor |
| Weapon | EnemyDropped |
| float | LastInvFind |
| float | PlayerDeaths |
| float | PlayerKills |
| Sounds | |
| sound | breathagain |
| sound | Die2 |
| sound | Die3 |
| sound | Die4 |
| sound | drown |
| sound | Footstep1 |
| sound | Footstep2 |
| sound | Footstep3 |
| sound | GaspSound |
| sound | HitSound3 |
| sound | HitSound4 |
| sound | LandGrunt |
| sound | UWHit1 |
| sound | UWHit2 |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Pawn |
|---|
| EAttitude, EIntelligence |
| Functions Summary | ||
|---|---|---|
![]() | bool | AdjustHitLocation (out vector HitLocation, vector TraceDir) |
![]() | AdjustSkill (bool bWinner) | |
![]() | AnimEnd () FindAir | |
![]() | AnimEnd () Hunting | |
![]() | AnimEnd () RangedAttack | |
![]() | AnimEnd () Retreating | |
![]() | AnimEnd () Roaming | |
![]() | AnnoyedBy (Pawn Other) | |
![]() | eAttitude | AttitudeTo (Pawn Other) |
![]() | BeginState () Dying | |
![]() | BeginState () FallingState | |
![]() | BeginState () MeleeAttack | |
![]() | BeginState () RangedAttack | |
![]() | BeginState () Retreating | |
![]() | BeginState () Roaming | |
![]() | Bump (actor Other) Hunting | |
![]() | Bump (actor Other) Retreating | |
![]() | Bump (actor Other) Roaming | |
![]() | CallForHelp () | |
![]() | bool | CanFireAtEnemy () |
![]() | ChangedWeapon () | |
![]() | EndState () MeleeAttack | |
![]() | EndState () Roaming | |
![]() | EnemyNotVisible () FindAir | |
![]() | EnemyNotVisible () TacticalMove | |
![]() | FireWeapon () | |
![]() | Gasp () | |
![]() | bool | Gibbed () |
![]() | HandleHelpMessageFrom (Pawn Other) | |
![]() | HandleHelpMessageFrom (Pawn Other) Roaming | |
![]() | HeadZoneChange (ZoneInfo newHeadZone) FindAir | |
![]() | HearNoise (float Loudness, Actor NoiseMaker) Retreating | |
![]() | HitWall (vector HitNormal, actor Wall) FindAir | |
![]() | HitWall (vector HitNormal, actor Wall) Retreating | |
![]() | HitWall (vector HitNormal, actor Wall) Roaming | |
![]() | KeepAttacking () MeleeAttack | |
![]() | KeepAttacking () RangedAttack | |
![]() | Killed (pawn Killer, pawn Other, name damageType) | |
![]() | Landed (vector HitNormal) FallingState | |
![]() | PainTimer () | |
![]() | PainTimer () TacticalMove | |
![]() | PickDestination (bool bNoCharge) FindAir | |
![]() | PickDestination () Retreating | |
![]() | PickDestination () Roaming | |
![]() | PickDestination (bool bNoCharge) TacticalMove | |
![]() | PlayAcquisitionSound () | |
![]() | PlayCombatMove () | |
![]() | PlayDodge (bool bDuckLeft) | |
![]() | PlayDyingSound () | |
![]() | PlayFearSound () | |
![]() | PlayFootStep () | |
![]() | PlayMeleeAttack () | |
![]() | PlayMovingAttack () | |
![]() | PlayOutOfWater () | |
![]() | PlayRangedAttack () | |
![]() | PlayRoamingSound () | |
![]() | PlayTakeHitSound (int damage, name damageType, int Mult) | |
![]() | PlayThreateningSound () | |
![]() | PreBeginPlay () | |
![]() | PreSetMovement () | |
![]() | ReSetSkill () | |
![]() | ReStartPlayer () Dying | |
![]() | SeePlayer (Actor SeenPlayer) Retreating | |
![]() | SetFall () | |
![]() | SetFall () Retreating | |
![]() | SetFall () Roaming | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Dying | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) FindAir | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Retreating | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Roaming | |
![]() | Timer () FallingState | |
![]() | Timer () FindAir | |
![]() | Timer () Retreating | |
![]() | Timer () Roaming | |
![]() | TryToDuck (vector duckDir, bool bReversed) | |
![]() | bool | TryToward (inventory Inv, float Weight) TacticalMove |
![]() | UpdateEyeHeight (float DeltaTime) | |
![]() | WhatToDoNext (name LikelyState, name LikelyLabel) | |
![]() | string | [ (] KillMessage(name damageType, pawn Other) |
| States Summary |
|---|
| Dying Source code |
|---|
|
state Dying |
| BeginState, ReStartPlayer, TakeDamage |
| FallingState Source code |
|---|
|
state FallingState |
| BeginState, Landed, Timer |
| FindAir Source code |
|---|
|
state FindAir |
| AnimEnd, EnemyNotVisible, HeadZoneChange, HitWall, PickDestination, TakeDamage, Timer |
| GameEnded Source code |
|---|
|
state GameEnded |
| Hunting Source code |
|---|
|
state Hunting |
| AnimEnd, Bump |
| MeleeAttack Source code |
|---|
|
state MeleeAttack |
| BeginState, EndState, KeepAttacking |
| RangedAttack Source code |
|---|
|
state RangedAttack |
| AnimEnd, BeginState, KeepAttacking |
| Retreating Source code |
|---|
|
state Retreating |
| AnimEnd, BeginState, Bump, HearNoise, HitWall, PickDestination, SeePlayer, SetFall, TakeDamage, Timer |
| Roaming Source code |
|---|
|
state Roaming |
| AnimEnd, BeginState, Bump, EndState, HandleHelpMessageFrom, HitWall, PickDestination, SetFall, TakeDamage, Timer |
| TacticalMove Source code |
|---|
|
state TacticalMove |
| EnemyNotVisible, PainTimer, PickDestination, TryToward |
| Wandering Source code |
|---|
|
state Wandering |
| Variables Detail |
|---|
| Functions Detail |
|---|
AdjustHitLocation Source code
AdjustSkill Source code
AnimEnd FindAir Source code
AnimEnd Hunting Source code
AnimEnd RangedAttack Source code
AnimEnd Retreating Source code
AnimEnd Roaming Source code
AnnoyedBy Source code
AttitudeTo Source code
BeginState Dying Source code
BeginState FallingState Source code
BeginState MeleeAttack Source code
BeginState RangedAttack Source code
BeginState Retreating Source code
BeginState Roaming Source code
Bump Hunting Source code
Bump Retreating Source code
Bump Roaming Source code
CallForHelp Source code
CanFireAtEnemy Source code
ChangedWeapon Source code
EndState MeleeAttack Source code
EndState Roaming Source code
EnemyNotVisible FindAir Source code
EnemyNotVisible TacticalMove Source code
FireWeapon Source code
Gasp Source code
Gibbed Source code
HandleHelpMessageFrom Source code
HandleHelpMessageFrom Roaming Source code
HeadZoneChange FindAir Source code
HearNoise Retreating Source code
HitWall FindAir Source code
HitWall Retreating Source code
HitWall Roaming Source code
KeepAttacking MeleeAttack Source code
KeepAttacking RangedAttack Source code
Killed Source code
Landed FallingState Source code
PainTimer Source code
PainTimer TacticalMove Source code
PickDestination FindAir Source code
PickDestination Retreating Source code
PickDestination Roaming Source code
PickDestination TacticalMove Source code
PlayAcquisitionSound Source code
PlayCombatMove Source code
PlayDodge Source code
PlayDyingSound Source code
PlayFearSound Source code
PlayFootStep Source code
PlayMeleeAttack Source code
PlayMovingAttack Source code
PlayOutOfWater Source code
PlayRangedAttack Source code
PlayRoamingSound Source code
PlayTakeHitSound Source code
PlayThreateningSound Source code
PreBeginPlay Source code
PreSetMovement Source code
ReSetSkill Source code
ReStartPlayer Dying Source code
SeePlayer Retreating Source code
SetFall Source code
SetFall Retreating Source code
SetFall Roaming Source code
TakeDamage Dying Source code
TakeDamage FindAir Source code
TakeDamage Retreating Source code
TakeDamage Roaming Source code
Timer FallingState Source code
Timer FindAir Source code
Timer Retreating Source code
Timer Roaming Source code
TryToDuck Source code
TryToward TacticalMove Source code
UpdateEyeHeight Source code
WhatToDoNext Source code
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