UnrealI.SkaarjPlayerBot
- Extends
- Bots
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealI.ScriptedPawn
|
+-- UnrealI.Bots
|
+-- UnrealI.SkaarjPlayerBot
Inherited Variables from UnrealI.Bots |
bCamping, bGathering, bNoShootDecor, breathagain, Die2, Die3, Die4, drown, EnemyDropped, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastInvFind, PlayerDeaths, PlayerKills, UWHit1, UWHit2 |
Inherited Variables from UnrealI.ScriptedPawn |
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed |
Inherited Functions from UnrealI.Bots |
AdjustHitLocation, AdjustSkill, AnimEnd, AnnoyedBy, AttitudeTo, BeginState, Bump, CallForHelp, CanFireAtEnemy, ChangedWeapon, EndState, EnemyNotVisible, FireWeapon, Gasp, Gibbed, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HitWall, KeepAttacking, Killed, Landed, PainTimer, PickDestination, PlayAcquisitionSound, PlayCombatMove, PlayDodge, PlayDyingSound, PlayFearSound, PlayFootStep, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayRangedAttack, PlayRoamingSound, PlayTakeHitSound, PlayThreateningSound, PreBeginPlay, PreSetMovement, ReSetSkill, ReStartPlayer, SeePlayer, SetFall, TakeDamage, Timer, TryToDuck, TryToward, UpdateEyeHeight, WhatToDoNext, [ |
Inherited Functions from UnrealI.ScriptedPawn |
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange |
function Landed (
vector HitNormal )
function PlayChallenge ( )
function PlayCrawling ( )
function PlayDodge ( bool bDuckLeft )
function PlayDuck ( )
function PlayFeignDeath ( )
function PlayFiring ( )
function PlayGutHit ( float tweentime )
function PlayHeadHit ( float tweentime )
function PlayInAir ( )
function PlayLanded ( float impactVel )
function PlayLeftHit ( float tweentime )
function PlayRightHit ( float tweentime )
function PlayRising ( )
function PlayRunning ( )
function PlaySwimming ( )
function PlayTurning ( )
function PlayWaiting ( )
function PlayWalking ( )
function PlayWeaponSwitch (
Weapon NewWeapon )
simulated function RunStep ( )
function TweenToRunning ( float tweentime )
function TweenToSwimming ( float tweentime )
function TweenToWaiting ( float tweentime )
function TweenToWalking ( float tweentime )
simulated function WalkStep ( )
Creation time: za 22-4-2006 12:53:42.265 - Created with
UnCodeX