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UnrealI.DeadMales

Extends
HumanCarcass
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureCarcass
            |   
            +-- UnrealI.HumanCarcass
               |   
               +-- UnrealI.DeadMales

Direct Known Subclasses:

MaleBody, MaleBodyThree, MaleBodyTwo

Variables Summary
Inherited Variables from UnrealI.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function ClientExtraChunks ()
function SpawnHead ()
Inherited Functions from UnrealI.HumanCarcass
CreateReplacement, Initfor, ReduceCylinder, SpawnHead
Inherited Functions from UnrealI.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick


Functions Detail

ClientExtraChunks Source code

function ClientExtraChunks ( )

SpawnHead Source code

function SpawnHead ( )



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Creation time: za 22-4-2006 12:53:39.343 - Created with UnCodeX