| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealI.CreatureCarcass
BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, GassiusCarcass, HumanCarcass, KrallCarcass, MantaCarcass, MercCarcass, NaliCarcass, PupaeCarcass, QueenCarcass, SkaarjCarcass, SlithCarcass, SquidCarcass, TentacleCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass
| Variables Summary | |
|---|---|
| bool | bCorroding |
| bool | bPermanent |
| bool | bThumped |
| ZoneInfo | DeathZone |
| float | ReducedHeightFactor |
| CreatureCarcass | |
| bool | bGreenBlood |
| mesh | bodyparts[8] |
| sound | GibOne |
| sound | GibTwo |
| sound | LandedSound |
| float | Trails[8] |
| float | ZOffset[8] |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats |
| Inherited Variables from Engine.Decoration |
|---|
| bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Functions Summary | ||
|---|---|---|
![]() | AddFliesAndRats () Dead | |
![]() | AnimEnd () | |
![]() | BeginState () Corroding | |
![]() | BeginState () Dead | |
![]() | CheckZoneCarcasses () Dead | |
![]() | ChunkUp (int Damage) | |
![]() | ClientExtraChunks () | |
![]() | CreateReplacement () | |
![]() | Destroyed () | |
![]() | GibSound () Gibbing | |
![]() | HitWall (vector HitNormal, actor Wall) | |
![]() | Initfor (actor Other) | |
![]() | Landed (vector HitNormal) | |
![]() | LandThump () | |
![]() | LieStill () | |
![]() | PostBeginPlay () | |
![]() | ReduceCylinder () | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) | |
![]() | ThrowOthers () | |
![]() | Tick (float DeltaTime) Corroding | |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| States Summary |
|---|
| Corroding Source code |
|---|
|
state Corroding |
| BeginState, Tick |
| Dead Source code |
|---|
|
state Dead |
| AddFliesAndRats, BeginState, CheckZoneCarcasses |
| Dying Source code |
|---|
|
auto state Dying |
| Gibbing Source code |
|---|
|
state Gibbing |
| GibSound |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddFliesAndRats Dead Source code
AnimEnd Source code
BeginState Corroding Source code
BeginState Dead Source code
CheckZoneCarcasses Dead Source code
ChunkUp Source code
ClientExtraChunks Source code
CreateReplacement Source code
Destroyed Source code
GibSound Gibbing Source code
HitWall Source code
Initfor Source code
Landed Source code
LandThump Source code
LieStill Source code
PostBeginPlay Source code
ReduceCylinder Source code
TakeDamage Source code
ThrowOthers Source code
Tick Corroding Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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