| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealI.CreatureChunks
PlayerChunks
| Variables Summary | |
|---|---|
| bool | bGreenBlood |
| Bloodtrail | trail |
| float | TrailSize |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats |
| Inherited Variables from Engine.Decoration |
|---|
| bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Functions Summary | ||
|---|---|---|
![]() | BeginState () Dead | |
![]() | ChunkUp (int Damage) | |
![]() | ClientExtraChunks () | |
![]() | Destroyed () | |
![]() | HitWall (vector HitNormal, actor Wall) | |
![]() | Initfor (actor Other) | |
![]() | Landed (vector HitNormal) | |
![]() | PostBeginPlay () | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |
![]() | ZoneChange (ZoneInfo NewZone) | |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| States Summary |
|---|
| Dead Source code |
|---|
|
state Dead |
| BeginState |
| Dying Source code |
|---|
|
auto state Dying |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Dead Source code
ChunkUp Source code
ClientExtraChunks Source code
Destroyed Source code
HitWall Source code
Initfor Source code
Landed Source code
PostBeginPlay Source code
TakeDamage Source code
ZoneChange Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||