Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.CreatureChunks

Extends
Carcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureChunks

Direct Known Subclasses:

PlayerChunks

Variables Summary
boolbGreenBlood
Bloodtrailtrail
floatTrailSize
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function BeginState ()
Dead
function ChunkUp (int Damage)
function ClientExtraChunks ()
function Destroyed ()
function HitWall (vector HitNormal, actor Wall)
function Initfor (actor Other)
function Landed (vector HitNormal)
function PostBeginPlay ()
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
function ZoneChange (ZoneInfo NewZone)
Inherited Functions from Engine.Carcass
AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Dead Source code
state Dead
BeginState
Dying Source code
auto state Dying


Variables Detail

bGreenBlood Source code

var bool bGreenBlood;

trail Source code

var Bloodtrail trail;

TrailSize Source code

var float TrailSize;


Functions Detail

BeginState Dead Source code

function BeginState ( )

ChunkUp Source code

function ChunkUp ( int Damage )

ClientExtraChunks Source code

function ClientExtraChunks ( )

Destroyed Source code

function Destroyed ( )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall )

Initfor Source code

function Initfor ( actor Other )

Landed Source code

simulated function Landed ( vector HitNormal )

PostBeginPlay Source code

function PostBeginPlay ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )

ZoneChange Source code

simulated function ZoneChange ( ZoneInfo NewZone )



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 12:53:39.250 - Created with UnCodeX