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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealI.CreatureChunks
PlayerChunks
Variables Summary | |
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bool | bGreenBlood |
Bloodtrail | trail |
float | TrailSize |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats |
Inherited Variables from Engine.Decoration |
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bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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![]() | BeginState () Dead | |
![]() | ChunkUp (int Damage) | |
![]() | ClientExtraChunks () | |
![]() | Destroyed () | |
![]() | HitWall (vector HitNormal, actor Wall) | |
![]() | Initfor (actor Other) | |
![]() | Landed (vector HitNormal) | |
![]() | PostBeginPlay () | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |
![]() | ZoneChange (ZoneInfo NewZone) |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
States Summary |
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Dead Source code |
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state Dead |
BeginState |
Dying Source code |
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auto state Dying |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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