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UnrealI.PlayerChunks

Extends
CreatureChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureChunks
            |   
            +-- UnrealI.PlayerChunks

Direct Known Subclasses:

Arm1, FemaleHead, Leg1, Liver, MaleHead, PHeart, Stomach, Thigh

Variables Summary
Inherited Variables from UnrealI.CreatureChunks
bGreenBlood, trail, TrailSize
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats

Functions Summary
Inherited Functions from UnrealI.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, TakeDamage, ZoneChange
Inherited Functions from Engine.Carcass
AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer



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Creation time: za 22-4-2006 12:53:41.453 - Created with UnCodeX