| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealI.CreatureChunks
|
+-- UnrealI.PlayerChunks
Arm1, FemaleHead, Leg1, Liver, MaleHead, PHeart, Stomach, Thigh
| Variables Summary |
|---|
| Inherited Variables from UnrealI.CreatureChunks |
|---|
| bGreenBlood, trail, TrailSize |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats |
| Functions Summary |
|---|
| Inherited Functions from UnrealI.CreatureChunks |
|---|
| BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, TakeDamage, ZoneChange |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||