Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealI.CreatureChunks | +-- UnrealI.PlayerChunks
Arm1, FemaleHead, Leg1, Liver, MaleHead, PHeart, Stomach, Thigh
Variables Summary |
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Inherited Variables from UnrealI.CreatureChunks |
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bGreenBlood, trail, TrailSize |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats |
Functions Summary |
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Inherited Functions from UnrealI.CreatureChunks |
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BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, TakeDamage, ZoneChange |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |