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UnrealI.PHeart

Extends
PlayerChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureChunks
            |   
            +-- UnrealI.PlayerChunks
               |   
               +-- UnrealI.PHeart

Variables Summary
Inherited Variables from UnrealI.CreatureChunks
bGreenBlood, trail, TrailSize

Functions Summary
Inherited Functions from UnrealI.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, TakeDamage, ZoneChange

States Summary
Dying Source code
auto state Dying



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Creation time: za 22-4-2006 12:53:41.359 - Created with UnCodeX