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UnrealI.PHeart


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//=============================================================================
// PHeart.
//=============================================================================
class PHeart expands PlayerChunks;

#exec MESH IMPORT MESH=PHeartM ANIVFILE=MODELS\heartg_a.3D DATAFILE=MODELS\heartg_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=PHeartM X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=PHeartM SEQ=All    STARTFRAME=0   NUMFRAMES=6
#exec MESH SEQUENCE MESH=PHeartM SEQ=Beat  STARTFRAME=0   NUMFRAMES=6
#exec TEXTURE IMPORT NAME=Jmisc1 FILE=MODELS\misc.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=PHeartM X=0.015 Y=0.015 Z=0.03
#exec MESHMAP SETTEXTURE MESHMAP=PHeartM NUM=1 TEXTURE=Jmisc1

auto state Dying
{

Begin:
    LoopAnim('Beat', 0.2);
    Sleep(0.1);
    GotoState('Dead');
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.265 - Created with UnCodeX