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UnrealI.MaleHead

Extends
PlayerChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureChunks
            |   
            +-- UnrealI.PlayerChunks
               |   
               +-- UnrealI.MaleHead

Variables Summary
Inherited Variables from UnrealI.CreatureChunks
bGreenBlood, trail, TrailSize

Functions Summary
Inherited Functions from UnrealI.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, TakeDamage, ZoneChange



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Creation time: za 22-4-2006 12:53:40.765 - Created with UnCodeX