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//============================================================================= // MaleHead. //============================================================================= class MaleHead expands PlayerChunks; #exec MESH IMPORT MESH=Male1Head ANIVFILE=MODELS\g_m1h_a.3D DATAFILE=MODELS\g_m1h_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Male1Head X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=Male1Head SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Male1Head SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jm1h FILE=MODELS\g_m1h.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=Male1Head X=0.07 Y=0.07 Z=0.14 #exec MESHMAP SETTEXTURE MESHMAP=Male1Head NUM=1 TEXTURE=Jm1h |
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