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UnrealI.HumanCarcass

Extends
CreatureCarcass
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureCarcass
            |   
            +-- UnrealI.HumanCarcass

Direct Known Subclasses:

DeadMales, FemaleBody, FemaleTorso

Variables Summary
Inherited Variables from UnrealI.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats

Functions Summary
function CreateReplacement ()
function Initfor (actor Other)
function ReduceCylinder ()
function SpawnHead ()
Inherited Functions from UnrealI.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick
Inherited Functions from Engine.Carcass
AddFliesAndRats, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

CreateReplacement Source code

function CreateReplacement ( )

Initfor Source code

function Initfor ( actor Other )

ReduceCylinder Source code

function ReduceCylinder ( )

SpawnHead Source code

function SpawnHead ( )



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Creation time: za 22-4-2006 12:53:40.328 - Created with UnCodeX