Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealI.CreatureCarcass | +-- UnrealI.HumanCarcass | +-- UnrealI.FemaleBody
Female2Body, FemaleOneCarcass
Variables Summary | |
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bool | bFullyDead |
Inherited Variables from UnrealI.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Functions Summary | ||
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![]() | ClientExtraChunks () | |
![]() | Convulse () | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) | |
![]() | Trigger (actor Other, pawn EventInstigator) |
Inherited Functions from UnrealI.HumanCarcass |
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CreateReplacement, Initfor, ReduceCylinder, SpawnHead |
Inherited Functions from UnrealI.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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