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UnrealI.FemaleBody

Extends
HumanCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureCarcass
            |   
            +-- UnrealI.HumanCarcass
               |   
               +-- UnrealI.FemaleBody

Direct Known Subclasses:

Female2Body, FemaleOneCarcass

Variables Summary
boolbFullyDead
Inherited Variables from UnrealI.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function ClientExtraChunks ()
function Convulse ()
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)
function Trigger (actor Other, pawn EventInstigator)
Inherited Functions from UnrealI.HumanCarcass
CreateReplacement, Initfor, ReduceCylinder, SpawnHead
Inherited Functions from UnrealI.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick


Variables Detail

bFullyDead Source code

var bool bFullyDead;


Functions Detail

ClientExtraChunks Source code

function ClientExtraChunks ( )

Convulse Source code

function Convulse ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )



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Creation time: za 22-4-2006 12:53:39.765 - Created with UnCodeX