| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealI.CreatureCarcass
|
+-- UnrealI.HumanCarcass
|
+-- UnrealI.DeadMales
|
+-- UnrealI.MaleBodyTwo
|
+-- UnrealI.DeadChairMale
| Variables Summary | |
|---|---|
| bool | bChairSlump |
| Functions Summary | ||
|---|---|---|
![]() | PlaySlump () | |
![]() | PostBeginPlay () | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) | |
![]() | Touch (Actor Other) | |
![]() | Trigger (actor Other, pawn EventInstigator) | |
| Inherited Functions from UnrealI.DeadMales |
|---|
| ClientExtraChunks, SpawnHead |
| Variables Detail |
|---|
| Functions Detail |
|---|
PlaySlump Source code
PostBeginPlay Source code
TakeDamage Source code
Touch Source code
Trigger Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||