| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealI.FlockMasterPawn
|
+-- UnrealI.HorseFlySwarm
|
+-- UnrealI.DeadBodySwarm
| Variables Summary |
|---|
| Inherited Variables from UnrealI.HorseFlySwarm |
|---|
| bOnlyIfEnemy, swarmradius, swarmsize, totalflies |
| Functions Summary | ||
|---|---|---|
![]() | SeePlayer (Actor SeenPlayer) buzzing | |
![]() | SpawnFly () buzzing | |
![]() | Timer () buzzing | |
| Inherited Functions from UnrealI.HorseFlySwarm |
|---|
| EnemyNotVisible, PreBeginPlay, SeePlayer, SpawnFlies, ZoneChange |
| Inherited Functions from UnrealI.FlockMasterPawn |
|---|
| BaseChange, EncroachedBy, EncroachingOn, FootZoneChange, TakeDamage |
| States Summary |
|---|
| buzzing Source code |
|---|
|
auto state buzzing |
| SeePlayer, SpawnFly, Timer |
| Functions Detail |
|---|
SeePlayer buzzing Source code
SpawnFly buzzing Source code
Timer buzzing Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||