Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealI.FlockMasterPawn | +-- UnrealI.HorseFlySwarm | +-- UnrealI.DeadBodySwarm
Variables Summary |
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Inherited Variables from UnrealI.HorseFlySwarm |
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bOnlyIfEnemy, swarmradius, swarmsize, totalflies |
Functions Summary | ||
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![]() | SeePlayer (Actor SeenPlayer) buzzing | |
![]() | SpawnFly () buzzing | |
![]() | Timer () buzzing |
Inherited Functions from UnrealI.HorseFlySwarm |
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EnemyNotVisible, PreBeginPlay, SeePlayer, SpawnFlies, ZoneChange |
Inherited Functions from UnrealI.FlockMasterPawn |
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BaseChange, EncroachedBy, EncroachingOn, FootZoneChange, TakeDamage |
States Summary |
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buzzing Source code |
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auto state buzzing |
SeePlayer, SpawnFly, Timer |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |