Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealI.UnrealGameInfo | +-- UnrealI.DeathMatchGame | +-- UnrealI.DarkMatch
Variables Summary |
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Inherited Variables from UnrealI.DeathMatchGame |
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bAlreadyChanged, bChangeLevels, bGameEnded, bMultiPlayerBots, BotConfig, FragLimit, GlobalNameChange, InitialBots, MaxedOutMessage, MaxPlayers, NoNameChange, NumBots, NumPlayers, RemainingBots, RemainingTime, TimeLimit |
Functions Summary | ||
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![]() | AddDefaultInventory (pawn aPlayer) |
Inherited Functions from UnrealI.DeathMatchGame |
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AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, ForceMeshesToExist, GetBeaconText, Killed, Login, Logout, PlaySpawnEffect, PostBeginPlay, PreLogin, ReduceDamage, RestartGame, ShouldRespawn, Timer |
Inherited Functions from UnrealI.UnrealGameInfo |
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PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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