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//============================================================================= // DarkMatch. //============================================================================= class DarkMatch expands DeathMatchGame; function AddDefaultInventory(pawn aPlayer) { local SearchLight s; Super.AddDefaultInventory(aPlayer); //spawn a searchlight if ( aPlayer.IsA('Spectator') || aPlayer.FindInventoryType(class'SearchLight') != None ) return; s = Spawn(class'SearchLight',,, Location); if (s != None) { s.bHeldItem = true; s.GiveTo( aPlayer ); s.Activate(); aPlayer.SelectedItem = s; } } |
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