| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealI.UnrealGameInfo
|
+-- UnrealI.DeathMatchGame
|
+-- UnrealI.KingOfTheHill
| Variables Summary | |
|---|---|
| pawn | king |
| string[128] | KingMessage |
| Inherited Variables from UnrealI.DeathMatchGame |
|---|
| bAlreadyChanged, bChangeLevels, bGameEnded, bMultiPlayerBots, BotConfig, FragLimit, GlobalNameChange, InitialBots, MaxedOutMessage, MaxPlayers, NoNameChange, NumBots, NumPlayers, RemainingBots, RemainingTime, TimeLimit |
| Functions Summary | ||
|---|---|---|
![]() | CrownNewKing (pawn newKing) | |
![]() | Killed (pawn killer, pawn Other, name damageType) | |
| Inherited Functions from UnrealI.DeathMatchGame |
|---|
| AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, ForceMeshesToExist, GetBeaconText, Killed, Login, Logout, PlaySpawnEffect, PostBeginPlay, PreLogin, ReduceDamage, RestartGame, ShouldRespawn, Timer |
| Inherited Functions from UnrealI.UnrealGameInfo |
|---|
| PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [ |
| Variables Detail |
|---|
| Functions Detail |
|---|
CrownNewKing Source code
Killed Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||