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UnrealI.KingOfTheHill

Extends
DeathMatchGame
Modifiers
localized

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealI.UnrealGameInfo
            |   
            +-- UnrealI.DeathMatchGame
               |   
               +-- UnrealI.KingOfTheHill

Variables Summary
pawnking
string[128]KingMessage
Inherited Variables from UnrealI.DeathMatchGame
bAlreadyChanged, bChangeLevels, bGameEnded, bMultiPlayerBots, BotConfig, FragLimit, GlobalNameChange, InitialBots, MaxedOutMessage, MaxPlayers, NoNameChange, NumBots, NumPlayers, RemainingBots, RemainingTime, TimeLimit
Inherited Variables from UnrealI.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathArticle, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
function CrownNewKing (pawn newKing)
function Killed (pawn killer, pawn Other, name damageType)
Inherited Functions from UnrealI.DeathMatchGame
AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, ForceMeshesToExist, GetBeaconText, Killed, Login, Logout, PlaySpawnEffect, PostBeginPlay, PreLogin, ReduceDamage, RestartGame, ShouldRespawn, Timer
Inherited Functions from UnrealI.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [


Variables Detail

king Source code

var pawn king;

KingMessage Source code

var localized string[128] KingMessage;


Functions Detail

CrownNewKing Source code

function CrownNewKing ( pawn newKing )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )



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Creation time: za 22-4-2006 12:53:40.484 - Created with UnCodeX