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UnrealI.CannonBolt

Extends
KraalBolt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.KraalBolt
         |   
         +-- UnrealI.CannonBolt

Variables Summary
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed

Functions Summary
function Explode (vector HitLocation, vector HitNormal)
Inherited Functions from UnrealI.KraalBolt
Explode, PostBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Functions Detail

Explode Source code

function Explode ( vector HitLocation, vector HitNormal )



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Creation time: za 22-4-2006 12:53:39.015 - Created with UnCodeX