Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UnrealI.AutoMag
Variables Summary | |
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float | AltAccuracy |
int | ClipCount |
AutoMag | |
int | hitdamage |
Functions Summary | ||
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![]() | AltFire (float Value) | |
![]() | AnimEnd () Idle | |
![]() | Finish () | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayPostSelect () | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |
![]() | bool | PutDown () Idle |
![]() | setHand (float Hand) | |
![]() | Timer () Idle |
States Summary |
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AltFiring Source code |
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state AltFiring |
Idle Source code |
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state Idle |
AnimEnd, PutDown, Timer |
NewClip Source code |
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state NewClip |
NormalFire Source code |
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state NormalFire |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |