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UnrealI.UnrealHUD

Extends
HUD
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealI.UnrealHUD

Direct Known Subclasses:

EndgameHud, IntroNullHud, SpectatorHud, UnrealTeamHUD

Variables Summary
boolbDisplayTran
boolbFlashTranslator
string[255]CurrentMessage
intTranslatorTimer
UnrealHUD
intCount
intCurTranY
intSizeY
intTranslatorY
Inherited Variables from Engine.HUD
Crosshair, HudMode, MainMenu, MainMenuType
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function ChangeCrosshair (int d)
function ChangeHud (int d)
function CreateMenu ()
function DisplayProgressMessage (canvas Canvas)
function DrawAmmo (Canvas Canvas, int X, int Y)
function DrawArmor (Canvas Canvas, int X, int Y, bool bDrawOne)
function DrawCrossHair (canvas Canvas, int StartX, int StartY)
function DrawFragCount (Canvas Canvas, int X, int Y)
function DrawHealth (Canvas Canvas, int X, int Y)
function DrawHudIcon (Canvas Canvas, int X, int Y, Inventory Item)
function DrawIconValue (Canvas Canvas, int Amount)
function DrawInventory (Canvas Canvas, int X, int Y, bool bDrawOne)
function DrawNumberOf (Canvas Canvas, int NumberOf, int X, int Y)
function HUDSetup (canvas canvas)
function PostRender (canvas Canvas)
Inherited Functions from Engine.HUD
ChangeCrosshair, ChangeHud, DrawCrossHair, InputNumber, PostRender, PreRender
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

bDisplayTran Source code

var bool bDisplayTran;

bFlashTranslator Source code

var bool bFlashTranslator;

CurrentMessage Source code

var string[255] CurrentMessage;

TranslatorTimer Source code

var int TranslatorTimer;

UnrealHUD

Count Source code

var(UnrealHUD) int Count;

CurTranY Source code

var(UnrealHUD) int CurTranY;

SizeY Source code

var(UnrealHUD) int SizeY;

TranslatorY Source code

var(UnrealHUD) int TranslatorY;


Functions Detail

ChangeCrosshair Source code

simulated function ChangeCrosshair ( int d )

ChangeHud Source code

simulated function ChangeHud ( int d )

CreateMenu Source code

simulated function CreateMenu ( )

DisplayProgressMessage Source code

simulated function DisplayProgressMessage ( canvas Canvas )

DrawAmmo Source code

simulated function DrawAmmo ( Canvas Canvas, int X, int Y )

DrawArmor Source code

simulated function DrawArmor ( Canvas Canvas, int X, int Y, bool bDrawOne )

DrawCrossHair Source code

simulated function DrawCrossHair ( canvas Canvas, int StartX, int StartY )

DrawFragCount Source code

simulated function DrawFragCount ( Canvas Canvas, int X, int Y )

DrawHealth Source code

simulated function DrawHealth ( Canvas Canvas, int X, int Y )

DrawHudIcon Source code

simulated function DrawHudIcon ( Canvas Canvas, int X, int Y, Inventory Item )

DrawIconValue Source code

simulated function DrawIconValue ( Canvas Canvas, int Amount )

DrawInventory Source code

simulated function DrawInventory ( Canvas Canvas, int X, int Y, bool bDrawOne )

DrawNumberOf Source code

simulated function DrawNumberOf ( Canvas Canvas, int NumberOf, int X, int Y )

HUDSetup Source code

simulated function HUDSetup ( canvas canvas )

PostRender Source code

simulated function PostRender ( canvas Canvas )



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Creation time: za 22-4-2006 12:53:43.343 - Created with UnCodeX