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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Mover
AssertMover, AttachMover, ElevatorMover, GradualMover, LoopMover, MixMover, RotatingMover
Variables Summary | |
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vector | BasePos |
rotator | BaseRot |
bool | bOpening |
bool | bPlayerOnly |
Mover | Follower |
vector | KeyPos[8] |
rotator | KeyRot[8] |
Mover | Leader |
NavigationPoint | myMarker |
int | numTriggerEvents |
vector | OldPos |
vector | OldPrePivot |
rotator | OldRot |
byte | PrevKeyNum |
vector | SavedPos |
rotator | SavedRot |
actor | SavedTrigger |
Actor | TriggerActor |
Actor | TriggerActor2 |
Pawn | WaitingPawn |
Mover | |
bool | bDamageTriggered |
bool | bDynamicLightMover |
byte | BrushRaytraceKey |
bool | bSlave |
bool | bTriggerOnceOnly |
name | BumpEvent |
EBumpType | BumpType |
bool | bUseTriggered |
float | DamageThreshold |
int | EncroachDamage |
byte | KeyNum |
EMoverEncroachType | MoverEncroachType |
EMoverGlideType | MoverGlideType |
float | MoveTime |
byte | NumKeys |
float | OtherTime |
name | PlayerBumpEvent |
name | ReturnGroup |
float | StayOpenTime |
byte | WorldRaytraceKey |
MoverSounds | |
sound | ClosedSound |
sound | ClosingSound |
sound | MoveAmbientSound |
sound | OpenedSound |
sound | OpeningSound |
Inherited Variables from Engine.Brush |
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bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh |
Enumerations Summary | ||
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EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, | ||
EMoverGlideType MV_MoveByTime, MV_GlideByTime, |
Inherited Enumerations from Engine.Brush |
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ECsgOper |
Inherited Enumerations from Engine.Actor |
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EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Structures Summary |
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Inherited Structures from Engine.Actor |
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PointRegion |
Functions Summary | ||
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![]() | Attach (actor Other) StandOpenTimed | |
![]() | BeginEvent () BumpButton | |
![]() | BeginPlay () | |
![]() | BeginState () TriggerControl | |
![]() | BeginState () TriggerOpenTimed | |
![]() | BeginState () TriggerPound | |
![]() | Bump (actor Other) | |
![]() | Bump (actor Other) BumpButton | |
![]() | Bump (actor Other) BumpOpenTimed | |
![]() | DoClose () | |
![]() | DoOpen () | |
![]() | bool | EncroachingOn (actor Other) |
![]() | EndEvent () BumpButton | |
![]() | FindTriggerActor () | |
![]() | FinishedClosing () | |
![]() | FinishedOpening () | |
![]() | bool | HandleDoor (pawn Other) |
![]() | bool | HandleDoor (pawn Other) BumpButton |
![]() | bool | HandleDoor (pawn Other) BumpOpenTimed |
![]() | bool | HandleDoor (pawn Other) StandOpenTimed |
![]() | bool | HandleDoor (pawn Other) TriggerControl |
![]() | bool | HandleDoor (pawn Other) TriggerOpenTimed |
![]() | bool | HandleDoor (pawn Other) TriggerPound |
![]() | bool | HandleDoor (pawn Other) TriggerToggle |
![]() | InterpolateEnd (actor Other) | |
![]() | InterpolateTo (byte NewKeyNum, float Seconds) | |
![]() | MakeGroupReturn () | |
![]() | MakeGroupStop () | |
![]() | PostBeginPlay () | |
![]() | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation) | |
![]() | Actor | SpecialHandling (Pawn Other) |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |
![]() | Trigger (actor Other, pawn EventInstigator) TriggerControl | |
![]() | Trigger (actor Other, pawn EventInstigator) TriggerOpenTimed | |
![]() | Trigger (actor Other, pawn EventInstigator) TriggerPound | |
![]() | Trigger (actor Other, pawn EventInstigator) TriggerToggle | |
![]() | UnTrigger (actor Other, pawn EventInstigator) TriggerControl | |
![]() | UnTrigger (actor Other, pawn EventInstigator) TriggerPound |
States Summary |
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BumpButton Source code |
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state BumpButton |
BeginEvent, Bump, EndEvent, HandleDoor |
BumpOpenTimed Source code |
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state BumpOpenTimed |
Bump, HandleDoor |
StandOpenTimed Source code |
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state StandOpenTimed |
Attach, HandleDoor |
TriggerControl Source code |
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state TriggerControl |
BeginState, HandleDoor, Trigger, UnTrigger |
TriggerOpenTimed Source code |
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state TriggerOpenTimed |
BeginState, HandleDoor, Trigger |
TriggerPound Source code |
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state TriggerPound |
BeginState, HandleDoor, Trigger, UnTrigger |
TriggerToggle Source code |
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state TriggerToggle |
HandleDoor, Trigger |
Variables Detail |
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Enumerations Detail |
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ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,};
Functions Detail |
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