| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealI.BioGel
|
+-- UnrealI.BioDrop
| Variables Summary |
|---|
| Inherited Variables from UnrealI.BioGel |
|---|
| BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BeginState () Flying | |
![]() | CheckSurface () OnSurface | |
![]() | HitWall (vector HitNormal, actor Wall) Flying | |
| Inherited Functions from UnrealI.BioGel |
|---|
| AnimEnd, BeginState, CheckSurface, HitWall, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BeginState, HitWall |
| OnSurface Source code |
|---|
|
state OnSurface |
| CheckSurface |
| Functions Detail |
|---|
BeginState Flying Source code
CheckSurface OnSurface Source code
HitWall Flying Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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