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UnrealI.BioDrop

Extends
BioGel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.BioGel
         |   
         +-- UnrealI.BioDrop

Variables Summary
Inherited Variables from UnrealI.BioGel
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed

Functions Summary
function BeginState ()
Flying
function CheckSurface ()
OnSurface
function HitWall (vector HitNormal, actor Wall)
Flying
Inherited Functions from UnrealI.BioGel
AnimEnd, BeginState, CheckSurface, HitWall, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, HitWall
OnSurface Source code
state OnSurface
CheckSurface


Functions Detail

BeginState Flying Source code

function BeginState ( )

CheckSurface OnSurface Source code

function CheckSurface ( )

HitWall Flying Source code

function HitWall ( vector HitNormal, actor Wall )



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Creation time: za 22-4-2006 12:53:38.640 - Created with UnCodeX