Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealI.CreatureCarcass | +-- UnrealI.NaliCarcass | +-- UnrealI.CrucifiedNali
Variables Summary |
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Inherited Variables from UnrealI.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Functions Summary | ||
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![]() | AnimEnd () Dying | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Dying |
Inherited Functions from UnrealI.NaliCarcass |
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ForceMeshToExist, InitFor |
Inherited Functions from UnrealI.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick |
States Summary |
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Dying Source code |
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auto state Dying |
AnimEnd, TakeDamage |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |