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UnrealI.CrucifiedNali

Extends
NaliCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealI.CreatureCarcass
            |   
            +-- UnrealI.NaliCarcass
               |   
               +-- UnrealI.CrucifiedNali

Variables Summary
Inherited Variables from UnrealI.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function AnimEnd ()
Dying
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Dying
Inherited Functions from UnrealI.NaliCarcass
ForceMeshToExist, InitFor
Inherited Functions from UnrealI.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, ClientExtraChunks, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick

States Summary
Dying Source code
auto state Dying
AnimEnd, TakeDamage


Functions Detail

AnimEnd Dying Source code

function AnimEnd ( )

TakeDamage Dying Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )



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Creation time: za 22-4-2006 12:53:39.265 - Created with UnCodeX