- Extends
- Weapon
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.Minigun
Inherited Variables from Engine.Weapon |
AdjustedAim, AimError, AIRating, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, bAltInstantHit, bAltWarnTarget, bChangeWeapon, bInstantHit, bLockedOn, bPointing, bSplashDamage, bWarnTarget, bWeaponUp, CockingSound, FireOffset, FireSound, MaxTargetRange, MessageNoAmmo, Misc1Sound, Misc2Sound, Misc3Sound, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert |
Inherited Variables from Engine.Inventory |
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale |
Inherited Functions from Engine.Weapon |
AltFire, AnimEnd, BeginState, BotDesireability, BringUp, CheckVisibility, DropFrom, Finish, Fire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, ProcessTraceHit, ProjectileFire, PutDown, RateSelf, RecommendWeapon, setHand, SetSwitchPriority, SpawnCopy, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, WeaponChange, WeaponSet |
Inherited Functions from Engine.Inventory |
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InvCalcView, InventoryCapsFloat, Landed, OwnerJumped, PrioritizeArmor, RecommendWeapon, ReduceDamage, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [ |
var bool bOutOfAmmo;
var float Count;
var float ShotAccuracy;
function AltFire ( float Value )
function AltFire ( float F )
function AnimEnd ( )
function AnimEnd ( )
function EndState ( )
function EndState ( )
function Fire ( float Value )
function Fire ( float F )
function GenerateBullet ( )
function PlayAltFiring ( )
function PlayFiring ( )
function Tick ( float DeltaTime )
function Tick ( float DeltaTime )
Creation time: za 22-4-2006 12:53:40.968 - Created with
UnCodeX