Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealI.ScriptedPawn | +-- UnrealI.Skaarj | +-- UnrealI.SkaarjTrooper
SkaarjGunner, SkaarjInfantry, SkaarjOfficer, SkaarjSniper
Variables Summary | |
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float | duckTime |
Weapon | myWeapon |
SkaarjTrooper | |
class<weapon> | WeaponType |
Inherited Variables from UnrealI.Skaarj |
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AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch |
Functions Summary | ||
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![]() | AnimEnd () RangedAttack | |
![]() | BeginState () Startup | |
![]() | BeginState () TakeHit | |
![]() | Bump (Actor Other) RangedAttack | |
![]() | bool | CanFireAtEnemy () |
![]() | ChangedWeapon () | |
![]() | Died (pawn Killer, name damageType, vector HitLocation) | |
![]() | EndState () Charging | |
![]() | EndState () Hunting | |
![]() | EndState () RangedAttack | |
![]() | EndState () Retreating | |
![]() | EndState () TacticalMove | |
![]() | KeepAttacking () RangedAttack | |
![]() | PlayChallenge () | |
![]() | PlayCock () | |
![]() | PlayFiring () | |
![]() | PlayLanded (float impactVel) | |
![]() | PlayMovingAttack () | |
![]() | PlayPatrolStop () | |
![]() | PlayRangedAttack () | |
![]() | PlayRangedAttack () RangedAttack | |
![]() | PlayRunning () | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int damage) | |
![]() | PlayThreatening () | |
![]() | PlayVictoryDance () | |
![]() | PreBeginPlay () | |
![]() | SetHome () Startup | |
![]() | Shield () | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) RangedAttack | |
![]() | TossWeapon () | |
![]() | TryToDuck (vector duckDir, bool bReversed) | |
![]() | TryToDuck (vector duckDir, bool bReversed) RangedAttack | |
![]() | WarnTarget (Pawn shooter, float projSpeed, vector FireDir) |
States Summary |
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Charging Source code |
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state Charging |
EndState |
Hunting Source code |
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state Hunting |
EndState |
MeleeAttack Source code |
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state MeleeAttack |
RangedAttack Source code |
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state RangedAttack |
AnimEnd, Bump, EndState, KeepAttacking, PlayRangedAttack, TakeDamage, TryToDuck |
Retreating Source code |
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state Retreating |
EndState |
Startup Source code |
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auto state Startup |
BeginState, SetHome |
TacticalMove Source code |
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state TacticalMove |
EndState |
TakeHit Source code |
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state TakeHit |
BeginState |
Variables Detail |
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Functions Detail |
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