| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealI.ScriptedPawn
|
+-- UnrealI.Skaarj
|
+-- UnrealI.SkaarjTrooper
SkaarjGunner, SkaarjInfantry, SkaarjOfficer, SkaarjSniper
| Variables Summary | |
|---|---|
| float | duckTime |
| Weapon | myWeapon |
| SkaarjTrooper | |
| class<weapon> | WeaponType |
| Inherited Variables from UnrealI.Skaarj |
|---|
| AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd () RangedAttack | |
![]() | BeginState () Startup | |
![]() | BeginState () TakeHit | |
![]() | Bump (Actor Other) RangedAttack | |
![]() | bool | CanFireAtEnemy () |
![]() | ChangedWeapon () | |
![]() | Died (pawn Killer, name damageType, vector HitLocation) | |
![]() | EndState () Charging | |
![]() | EndState () Hunting | |
![]() | EndState () RangedAttack | |
![]() | EndState () Retreating | |
![]() | EndState () TacticalMove | |
![]() | KeepAttacking () RangedAttack | |
![]() | PlayChallenge () | |
![]() | PlayCock () | |
![]() | PlayFiring () | |
![]() | PlayLanded (float impactVel) | |
![]() | PlayMovingAttack () | |
![]() | PlayPatrolStop () | |
![]() | PlayRangedAttack () | |
![]() | PlayRangedAttack () RangedAttack | |
![]() | PlayRunning () | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int damage) | |
![]() | PlayThreatening () | |
![]() | PlayVictoryDance () | |
![]() | PreBeginPlay () | |
![]() | SetHome () Startup | |
![]() | Shield () | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) RangedAttack | |
![]() | TossWeapon () | |
![]() | TryToDuck (vector duckDir, bool bReversed) | |
![]() | TryToDuck (vector duckDir, bool bReversed) RangedAttack | |
![]() | WarnTarget (Pawn shooter, float projSpeed, vector FireDir) | |
| States Summary |
|---|
| Charging Source code |
|---|
|
state Charging |
| EndState |
| Hunting Source code |
|---|
|
state Hunting |
| EndState |
| MeleeAttack Source code |
|---|
|
state MeleeAttack |
| RangedAttack Source code |
|---|
|
state RangedAttack |
| AnimEnd, Bump, EndState, KeepAttacking, PlayRangedAttack, TakeDamage, TryToDuck |
| Retreating Source code |
|---|
|
state Retreating |
| EndState |
| Startup Source code |
|---|
|
auto state Startup |
| BeginState, SetHome |
| TacticalMove Source code |
|---|
|
state TacticalMove |
| EndState |
| TakeHit Source code |
|---|
|
state TakeHit |
| BeginState |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd RangedAttack Source code
BeginState Startup Source code
BeginState TakeHit Source code
Bump RangedAttack Source code
CanFireAtEnemy Source code
ChangedWeapon Source code
Died Source code
EndState Charging Source code
EndState Hunting Source code
EndState RangedAttack Source code
EndState Retreating Source code
EndState TacticalMove Source code
KeepAttacking RangedAttack Source code
PlayChallenge Source code
PlayCock Source code
PlayFiring Source code
PlayLanded Source code
PlayMovingAttack Source code
PlayPatrolStop Source code
PlayRangedAttack Source code
PlayRangedAttack RangedAttack Source code
PlayRunning Source code
PlayTakeHit Source code
PlayThreatening Source code
PlayVictoryDance Source code
PreBeginPlay Source code
SetHome Startup Source code
Shield Source code
TakeDamage RangedAttack Source code
TossWeapon Source code
TryToDuck Source code
TryToDuck RangedAttack Source code
WarnTarget Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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