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Detailed info on how to Launch
your own dedicated Unreal Server and on how
to edit and put together a Server.ini configuration file
(manipulate \Unreal\System\Unreal.ini!), that will
control that server. Remote admin, Death Match Level Loops, ...
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Unreal Console Commands:
Command Line Parameters,
C++ Console Commands,
Unrealscript Console Commands,
Map List,
Actor List,
Console Configuration Commands... this ought to come in handy :)...
Futhermore Key Bindings and Key
Aliases.
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All the stuff you might need to download to get the most out of Unreal. There is a short
Update Unreal section and a bit about Custom Maps... more to come.
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Here is a comprehensive list of Unreal related links... The
Main sites at Epic and the like, some
FAQs, some Misc
links and finally Map sites. There is also a
Modules section, with discriptions and logos. |
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Soon a list of custom maps will be running on my DM server. These will be running in the
socalled Current Level Loop on the Unreal Server.
So be sure to get these maps! To round things off read about
Map Installation, and
Screen Shot Tips. |
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*All* Unreal Death Match maps tested on this site along with screen shots, download links,
comments, and rating. There is also a list of
"Not So Great" maps I tested, that are only
mentioned by name with comment.
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Archive for old news...
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This page is a collection of single player in-game screen shots. Just to show the last
unbeleavers how cool Single Player Unreal is
(since I keep forgetting, count me in too ;). You will also find some
Bot Shots interesting in-game stills,
Net Shots and finally a
1 minute AVI movie. I have added a section
Planet Unreal Shots of the Day...
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A Log Parser for Unreal that produces Stats/Rankings in form of HTML.
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A complete list of features the AEus package provides. Along with plans for further
enhancements.
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Download the latest version of the AEus package from here.
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How to get everything "a running" :). Installing the Unreal Script Module Code, editing
your Unreal.ini, testing the module. How to use the Parser.
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What AEus can do? Where are it's limits ? What's happening during the parsing ?
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To make parsing of Unreal Multiplayer games possible, one needs to provide gaming data like
frags, deaths, suicides, times, dates, map names, weapons and extras used, weapon-mode and heath info. Well
most of the time you will not need all that info really. But "AEonsDMmod" provides all this info, by
dumping in-game data into Unreal's log file. And then AEus takes over :).
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Things to look out for, if you would like to integrate the Module into your code. Other
tid bits that might be of interest.
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